💻 ESX + QBCore
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🤔 Frequently asked questions
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🛠️ Jobs Creator: The Ultimate Tool for FiveM Server Admins
Simplify and enhance your server management with Jobs Creator. Packed with easy-to-use and versatile features.
Showcase Video Click to watch the script in action here!
🔥 Why Jobs Creator?
- Easy to Install: Minimal setup time, drag and drop installation
- Create New Jobs in Minutes: No more wasted hours
- No need for 50 scripts to manage your jobs: Jobs Creator has you covered, enhancing your server's performance
- Versatile: Compatible with both ESX and QBCore
- Multi-Lingual: Choose the language that fits your server. Adding new languages is simple
🛒 Get Jobs Creator Now!
🌐 Supported Languages
Make your server globally friendly. Easy language addition.
See All Supported Languages
- 🇬🇧 English
- 🇮🇹 Italian
- 🇩🇪 German
- 🇬🇷 Greek
- 🇧🇦 Bosnian
- 🇵🇹 Portuguese
- 🇪🇸 Spanish
- 🇫🇷 French
- 🇸🇰 Slovak
- 🇩🇰 Danish
- 🇨🇿 Czech
- 🇵🇱 Polish
🛠️ Jobs Management
Create and manage jobs effortlessly. Cut down on bugs and boost immersion.
More on Jobs Management
- Creating jobs: Get new roles up and running fast
- Editing existing jobs: Make real-time tweaks without any fuss
- Deleting jobs: Remove roles without lingering side effects
- Whitelist jobs: Ideal for integration with external scripts
- Auto "unemployed": Deletes a job and players are set to 'unemployed', preventing bugs
- ID Sync: Change a job ID and it updates player data, avoiding bugs
📈 Ranks Management
Customize job ranks to fit your server's narrative.
More on Ranks Management
- Creating new ranks: Tailor your job hierarchy your way
- Editing existing ranks: Quick adjustments without starting over
- Deleting ranks: Safely remove unused or outdated ranks
🔗 Nexus
Share and import jobs. Save time and focus on what matters.
More on Nexus
- Share jobs across servers
- Import jobs from other servers
🎬 Job Actions & Interactions
Enable varied player actions. Keep your community engaged.
More on Job Actions & Interactions
- Handcuffing
- Billing
- Robbing/Searching
- Lockpicking vehicles
- Cleaning vehicles
- Repairing vehicles
- Impounding vehicles
- Checking vehicle owner
- Checking players identity (jsfour-idcard integration included)
- Checking/giving/removing driving license (jsfour-idcard integration included)
- Checking/giving/removing weapons license (jsfour-idcard integration included)
- Healing players
- Reviving players
- Object spawner (you can add cones, barriers or anything you want)
📍 Markers (Interaction Points)
Craft dynamic experiences. Make markers for job grades or public access.
More on Markers
- Create markers for jobs: Customize for each job role
- Rename markers: Quickly update marker names
- Delete markers: Easily remove unwanted markers
- Set coordinates: Precise marker placement made simple
- Job grade access: Choose between minimum or specific job grades
- Infinite markers: Unlimited markers per job
- Visual options: Utilize 3D text, colored markers, or targeting scripts
- Supports OX target: Compatible with OX target
- Supports QB target: Compatible with QB target
- Public markers: Accessible to everyone, no job requirement
- Custom map blips: Personalize map markers
- Add NPCs: Populate markers with NPCs effortlessly
- Add objects: Easily customize markers with objects
- Item-input markers: Streamlined item selection from your server's items
🎯 Marker Types
Engage your players with crafting tables, teleport points, and more.
More on Marker Types
- Stash: Players can deposit and retrieve items
- Armory: Store and retrieve weapons, preserving bullets, skins, and components
- Safe: Securely deposit money or black money, or manage any account
- Garage (Temporary vehicles): Access temporary vehicles without saving upgrades
- Garage (Buyable vehicles): Purchase and store vehicles with upgrade preservation
- Garage (Owned vehicles): Retrieve personal vehicles from the owned_vehicles table
- Boss: Empower the boss with money management, employee control, and wage management
- Wardrobe: Easily access previously saved outfits
- Job Outfit: Choose predefined outfits set in marker settings (e.g., work attire)
- Shop: Buy items specified in marker settings with editable item IDs and prices
- Crafting table: Craft predefined items defined in marker settings
- Teleport point: Fast travel between teleport markers, including vehicles
- Market: Sell items defined by administrators and earn money or dirty money
- Harvest: Gather specific items with defined probabilities, including tool usage
- Process: Process player items and provide them with processed items
- Weapon Upgrader: Upgrade weapons with components and choose weapon skins
- Duty: Go off-duty to hide all markers temporarily
- Job Shop: Admins decide which job owns the shop, allowing job members to sell and others to buy
📊 Statistics
Keep an eye on server metrics. Balance your server's economy and track job popularity.
More on Statistics
- View job popularity
- Track economic balance
- Monitor player rank distribution
🛠️ Installation
How to Install
- Download the script
- Extract to resources
- Add
ensure jobs_creator
in server.cfg
🔧 Requirements
Requirements for ESX Version:
- es_extended
- esx_society
- esx_skin / illenium-appearance
- esx_addonaccount
Requirements for QBCore Version:
- qb-core
- qb-clothing / illenium-appearance
- qb-weapons
- qb-bossmenu/qb-management/qb-banking (latest QBCore uses qb-banking)
Requirements for Both Versions:
- onesync
- esx_menu_default / menu_default
📚 Documentation
You can find the script documentation here
ℹ️ Information
Jobs Creator uses the official FiveM escrow system, so people without access to your account won't be able to steal your script!
💊 Drugs Creator: Your One-Stop Solution for Drug Mechanics in FiveM
Transform your FiveM server with Drugs Creator, the most comprehensive solution for all your drug harvesting, drug crafting, drug selling, and drug using needs. Experience user-friendly drug management features built right into your server!
Showcase Video Click to watch the script in action here!
💡 Why Choose Drugs Creator?
- Quick Setup: Drag and drop installation process, no hassle
- All-in-One Drug Mechanics: No need for multiple scripts; do it all with Drugs Creator
- Versatile: Supports ESX TextUI, OX Target, and QB Target
- Harvest, craft, use, sell drugs: All with 1 script!
- Multi-Lingual Support: Easily translatable into a variety of languages
🛒 Get Drugs Creator Now!
🌍 Supported Languages
Make your server accessible worldwide. Adding new languages is a breeze.
See All Supported Languages
- 🇬🇧 English
- 🇮🇹 Italian
- 🇩🇪 German
- 🇮🇷 Persian
- 🇳🇱 Dutch
- 🇫🇷 French
- 🇪🇸 Spanish
- 🇵🇹 Portuguese
- 🇨🇿 Czech
- 🇨🇳 Chinese
🍃 Premade drugs
Create, craft, and sell drugs with unparalleled ease. Say goodbye to bugs and hello to immersive gameplay.
More on Drug Mechanics
- Harvestable Points: Numerous locations for gathering default drug ingredients
- Premade Drugs: Cannabis, Alternative Cannabis, Opium, Cocaine, Lean, Meth, Ecstasy, LSD
- Crafting Labs: Two default labs for streamlined drug production
📍 Harvestable Points / Ingredients
Maximize gameplay depth with customizable harvesting mechanics. Set up unique harvestable points and tailor them to fit your server's narrative.
More on Harvestable Points / Ingredients
- Unlimited Harvesting Points: Add as many as you want, no restrictions
- Item Versatility: Any item can be part of a recipe
- Custom Map Blips: Unique identifiers for each harvestable point
- Harvest Quantity Control: Set minimum and maximum amounts for each harvestable point
- Adjustable Harvest Time: Each point can have its own harvest time
🌱 Drugs Fields
Spawn and manage dynamic drug fields for immersive experiences. Real-time synchronization ensures every player sees the same field state.
More on Drugs Fields
- Unlimited Drugs Fields: Create as many as you want
- Object Model Flexibility: Use any model object (e.g., plants, flowers)
- Spawn Quantity Control: Define maximum number of objects that can spawn per field
- Custom Map Blips: Unique map markers for drug fields
- Item Rarity: Control rarity by setting different chances for items in a field
- Player Sync: Objects are synchronized, so when one player harvests, others see the change
- Item Quantity Control: Set minimum and maximum quantities for each item
🛠️ Crafting Recipes
Empower players with intricate crafting recipes. Enable both normal and perfect crafting rewards for added gameplay layers.
More on Crafting Recipes
- Unlimited Crafting Recipes: Create as many as you need
- Item Versatility: Use any item, including pre-existing server items
- Dual Reward System: Normal and perfect crafting rewards
- Multi-Item Rewards: Both reward types can contain multiple items and quantities
- Recipe Customization: Add as many ingredients as you want, set their min, max, and perfect quantities
- Tool Retention: Choose ingredients that won't be consumed in the crafting process
- Custom Crafting Time: Each recipe can have its own crafting time
🧪 Laboratories
Transform your server with customizable crafting laboratories. Adapt labs for specialized crafting or enact dramatic consequences for crafting errors.
More on Laboratories
- Unlimited Laboratories: Add as many as you want
- Recipe Specialization: Each lab can have its own set of recipes
- Custom Map Blips: Unique map markers for each lab
- Recipe Reusability: Integrate crafting recipes easily
- Consequence Mechanisms: Fires and explosions can occur for wrong recipes (optional)
- Police Alert: Wrong recipes can alert the police (optional)
- Security: Recipes are protected from cache decrypters
- Job Restrictions: Limit lab access to specific jobs
🚀 Pocket Craftings
Enable on-the-go crafting for players. Perfect for quick items like joints.
🛒 Selling
Dynamic drug selling mechanics that keep players engaged. Flexibility to sell in various ways and situations.
More on Selling
- Multi-Method Sales: Sell on planes, boats, or to NPCs
- Dynamic Locations: Sell while driving on the Pacific Ocean (configurable)
- Police Notifications: Cops get alerted when drugs are being sold (configurable)
- Bulk Sales: Sell in large quantities to narcos
- Dealer Interactions: Sell to drug dealers
- Police Requirement: Set minimum police presence for selling
- Price Reduction: Incentivize sales when more cops are online
✈️ Plane Sell
Sophisticated aerial drug selling features for added gameplay depth.
More on Plane Sell
- Enable/Disable: Control plane selling via menu
- Police Requirement: Set minimum police presence for aerial sales
- Altitude Control: Set minimum height for selling
- Time Control: Set duration required for a sale
- Police Alerts: Option to alert police (configurable)
- Location Options: Use whole ocean or specific coordinates for selling
- Payment Methods: Choose where money gets deposited
- Product Control: Specify which drugs can be sold via plane
⛵ Boat Sell
Navigate the high seas of profitability with boat selling options.
More on Boat Sell
- Enable/Disable: Toggle boat selling in menu
- Police Requirement: Set minimum police for boat sales
- Time Control: Set duration for sales
- Police Alerts: Optional police notifications
- Location Options: Use whole ocean or specific radius
- Payment Methods: Choose payment type
- Product Control: Select drugs for boat selling
🚶♂️ NPC Sell
Engage with NPC for diverse selling scenarios. Risk and reward at every corner.
More on NPC Sell
- Enable/Disable: Toggle NPC selling in menu
- Police Requirement: Minimum police needed
- Time Control: Set sale duration
- Quantity Control: Set min/max drugs an NPC can buy
- Payment Methods: Choose where money goes
- NPC Behavior: Set probabilities for NPC reactions, including refusals and attacks
- Police Alert Chances: Control how likely police get alerted
- Special Cases: NPCs might steal, carry knives, or belong to gangs
- Sales Limits: Set maximum sales per server/script restart
- Command Option: Command available for NPC-less servers
🤵♂️ Narcos Selling
Elevate your selling game with specialized Narcos buyers.
More on Narcos Selling
- Enable/Disable: Toggle narcos in menu
- Police Requirement: Set minimum police presence
- Character Models: Customize narcos appearance
- Custom Map Blip: Unique blip for narcos
- Location Flexibility: Add infinite narcos locations
- Dynamic Behavior: Narcos change locations and demands
- Police Alert Probability: Set chances for police to be notified
- High-Reward System: Configure selling limits for exclusive high rewards
- Payment Methods: Choose where money is received
👥 Pushers (Drug Dealers)
Time-sensitive and location-based drug dealers to enhance player engagement.
More on Pushers
- Enable/Disable: Toggle pushers in menu
- Police Requirement: Minimum police needed for sales
- Character Models: Customize pusher appearance
- Custom Map Blip: Unique blip for each pusher
- Infinite Pushers: Add as many pushers as you want
- Time-Limited Availability: Pushers appear during specific real-life hours
- Product List: Control drug types each pusher will buy
- Quantity Control: Limit how much of each drug can be sold
- Police Alert Chances: Control likelihood of alerting police
🌀 Drugs Effects
Immerse players with diverse drug consumption options and impactful effects.
More on Drugs Effects
- Multiple Ways to Consume: Smoking, pills, drinks, or needles
- Versatile Effects: Attach many effects to any drug
- Old Drugs Support: Apply effects to pre-existing drugs
🌈 Effects
From visual tweaks to character buffs, choose from a range of compelling effects.
More on Effects
- Visuals: Altered colors, shaking effects
- Mobility: Drunk walk, faster sprint, enhanced swim
- Health & Armor: Heal options, armor boosts
- Stamina: Infinite stamina during active effects
- Fall Damage: Easy fall
- Old Effects Removal: Remove pre-existing effects
📋 Discord Logs
Streamline admin work with detailed Discord logging options.
More on Discord Logs
- Enable/Disable: Toggle Discord logs in settings
- Channel Flexibility: Different channels for each action
🛠️ Installation
Installing a script has never been so easy!
How to Install
- Download the script
- Extract to resources
- Add
ensure drugs_creator
in server.cfg
Requirements
Requirements for ESX Version:
- es_extended
Requirements for QBCore Version:
- qb-core
Requirements for Both Versions:
- onesync
- esx_menu_default / menu_default
📚 Documentation
You can find the script documentation here
ℹ️ Information
Drugs Creator uses the official FiveM escrow system, so people without access to your account won’t be able to steal your script!
Missions Creator: Never get your players bored
This script helps server owners create any mission they can imagine, keeping players engaged and coming back for more. Say goodbye to boring days on your server, there’s always something new for your players to do!
Cinematic Video Click to watch the script CINEMATIC!
Showcase Video Click to watch the script SHOWCASE!
Why Missions Creator?
- Easy to Install: Set it up in minutes with a simple drag and drop
- Create New Missions Quickly: No more waiting days to build something new
- Improves Player Enjoyment: Players have fun activities to enjoy, even when admins are away
🛒 Get Missions Creator Now!
🎮 Missions
Create endless missions limited only by your creativity
- Multiplayer Missions: Play missions with friends
- Different Storylines: Need to finish one mission to start another? Easy
- Single or Repeat Play: Decide if a mission can be played just once or over and over
- Create Mission Tasks: Players must complete tasks to advance
- Spawn NPCs, Vehicles, or Objects: Whatever your mission needs, it’s possible
- Many Tasks Available: Offers great flexibility for designing your missions
- Player Ratings: Players can rate missions, letting you know what works
🎮 Tasks
Tasks are objectives that players complete during missions
- Go to coordinates: players will have to reach the coordinates to succeed
- Enter vehicle: players will have to enter in a vehicle you choose to proceed
- Deliver vehicle: player will have to deliver a vehicle in a zone you decide
- Pickup object: players will have to pick up an object to succeed
- Blowup entity: players will have to place an explosive on a vehicle or an object you decide
- Kill NPC: Choose a target to eliminate
- Protect NPC: Save an NPC from the enemies you choose
- Play minigame: Hacking mission? No problem, many minigames to choose. You can also easily add any minigame you want
- Leave area: This mission is finished and the players have to run away? Now it’s easy
- Talk to NPC: Perfect to give a better storyline to your mission
- Play animation: Searching for something advanced? This will fit the job
- Survive attack: Many enemies will spawn for X minutes to fight the players
- Survive vehicle attack: Enemies in vehicles you choose will hunt the players
⚙️ Actions
Actions are what the script does automatically during your mission to make things smooth and exciting
- Spawn entity in coords: Want to add an NPC, vehicle, or object? Just set the coordinates and it’s done
- Delete entities: Clean up your scene anytime easily
- Trigger events: Integrate your mission with other scripts for even greater possibilities
- Give items: Reward your players with cool items they can use
- Alert police: Set a location or target for the police to respond to
- Message: Send messages or instructions to your players easily
- Lock/Unlock door: Working with jaksam’s Doors Creator? Locking and unlocking doors has never been easier!
📊 Statistics
Understand which missions are challenging and which are too easy, and tweak them for the perfect balance
See how much your players like each mission without any hassle!
📡 Nexus
Share and download missions with other server admins easily. It’s perfect for creating hundreds of missions for the entire FiveM community!
⚙️ Resmon
When the script is idle, it uses 0.00ms
During missions, especially when close to visive elements (like markers), it goes 0.04ms
Reduce your workload as an admin with Dealerships Creator, the best solution for vehicle shops for your server to easily create infinite dealerships without coding knowledge!
Showcase Video Click to watch the script in action here!
💡 Why Choose Dealerships Creator?
- Quick Setup: Drag and drop installation process, no hassle
- Addon vehicles: Easily add your custom modded vehicles
- Automated Dealerships: Your players can purchase vehicles on their own
- Player-Managed Dealerships: Allow your players to purchase entire dealerships and develop their RP business
- Extremely Easy to Use: Save your precious time as an admin to work on your community, rather than spending hours developing
🌟 Features
- Amazing UI
- Supports your modded vehicles. Adding them is extremely easy!
- Create infinite dealerships (vehicle shops)
- Supports cars, bikes, boats, helicopters, planes, everything!!!
- Adds tons of RP to your players
- Statistics for vehicles, which can be compared globally or only between the same vehicle class
🤖 Automated Dealerships
- Easily choose the allowed vehicles and their prices
- Choose the coordinates of the dealership without effort
- You can decide where the showroom will be
- You can choose to restrict the use with licenses or jobs
- You can enable that a society will receive a percentage of the sale each time a player purchases a vehicle
- You can allow players to pay with society money
- You can allow your players to do loans to pay for their vehicles
- You can enable the automatic resell of vehicles at a certain percentage
- Players can do test drives
💼 Player Dealerships
- You can setup the generic options of the dealership
- You can choose which vehicles are allowed in the dealership
- You can choose where the vehicles will be displayed (so employees can showcase the vehicles they have in the stock to other players)
- You can enable loans
- You can enable test drives
- You can choose if a society will receive part of the money (so you can automatically implement tax for vehicles sold)
- You can choose how many minutes before the vehicle ordered by the employees will arrive
- The manager of the dealership will be able to choose at what price the vehicles can be sold
- Employees can do a custom discount to players to incentivize the vehicle sell
🛠️ Installation
Installing a script has never been so easy!
How to Install
- Download the script
- Extract to resources
- Add
ensure dealerships_creator
in server.cfg
Requirements
For ESX Version:
- es_extended
For QBCore Version:
- qb-core
For Both Versions:
- onesync
🚪 Doors Creator [ESX / QBCore]
Hello, everyone! 😄
I'm glad to share Doors Creator, a script that transforms the way you manage doors in your server. It's fast, user-friendly, and packed with features that make door management an enjoyable activity, rather than the usual boring and annoying work.
Showcase Video Click to watch the script in action here!
🚪 Why Doors Creator is your Best Choice?
- Rapid Door Management: Quickly create and customize doors in just a few clicks
- Advanced Customization: Tailor doors with unique access controls, security codes, and auto-closing features
- Quick to begin with: Easily import doors from QB Doorlock and OX Doorlock
- Efficient Bulk Editing: Quickly modify rules for multiple doors, saving valuable time
- Innovative Vault Door Mechanics: Realistic, automated door movements with adjustable speeds and custom angles
- Comprehensive Control: Extensive customization options including sound effects, remote unlocking, and lockpick options
- User-Friendly Admin Commands: Simple /togglelock command for admins to control door access, or you can even lock them remotely directly in the menu
Doors Creator is not only a tool, it's a gift you'll do to your server!
🛠️ Effortless Door Management
Quickly create and customize doors with just a few clicks. It's super fast and intuitive
Doors Features
- Simple Door Creation: Create doors instantly with a user-friendly interface
- Door Naming: Easily identify doors by giving them unique names
- Multiple Selections: Manage double doors or groups of doors effortlessly
- Gates Support: Not just doors, manage gates too!
- Default State Setting: Choose whether doors start locked or unlocked
- Doors sounds: Customize the doors with the lock and unlock sound you prefer!
- Remote unlock: Through the admin menu, you'll be able to lock and unlock all doors, wherever you are 🤯
🔧 Customizable Door Features
Easily customize each door to meet your specific needs and scenarios
Advanced Customizations
- Access Control: Set doors to require specific jobs, ranks, or item for access
- Security Codes: Enhance security with PIN or password requirements
- Personalized Access: Assign doors to specific players for private access
- Auto-Closing: Doors can automatically relock after a set time
- Building Rules Integration: Link doors to building rules to control all doors faster
🔄 Seamless Integration and Sharing
Share and import entire buildings full of doors in seconds. Import existing doors from QB Doorlock and OX Doorlock with ease
Integration and Sharing Features
- Quick Import: Easily import doors from QB Doorlock and OX Doorlock
- Fast Building Setup: Share and import buildings with pre-configured doors quickly thanks to Nexus feature
⚙️ Advanced Options for Enhanced Control
Get more control over your doors with these advanced features
Extra Options
- Gang Permissions: For QBCore, manage door access based on gang permissions
- Lockpick Alert: Set up alerts for when doors are lockpicked
🏢 Buildings - Organize and Manage Doors Efficiently
Easily categorize and manage doors within your server buildings.
Building Features
- Categories of Doors: Think of buildings as categories for organizing doors
- Unlimited Buildings: Create as many buildings as you need
- Quick Rule Editing: Modify the rules for multiple doors in seconds
- Building Rules: Define rules like allowed jobs and required items once for all doors in a building
- Bulk Editing: Change rules for multiple doors at once, saving time and effort
💰 Vault Doors - Advanced Door Mechanics
Transform doors with automated opening/closing features, ideal for scenarios like bank vaults
Vault Door Features
- Automated Movement: Doors open/close exactly as a vault should do
- Adjustable Speed: Control how fast the doors open or close
- Custom Angles: Adapt the doors to fit any angle requirement
- Flexible Settings: Use ratio or heading for precise control
- Easy Heading Adjustment: A simple button to find the perfect heading for your doors
✨ Other Features - Enhanced Door Customization and Control
Customize your server's doors with a range of additional customizable features
Additional Features
- Lock Animation Control: Enable/disable and edit door lock animations
- Icon Customization: Change the size, image, and color of the lock icon
- Doors Status Memory: Choose whether doors remember their status (locked/unlocked) after server restarts
- Lockpicking Options: Set specific items to allow players to lockpick doors
- Door-Specific Lockpickability: Decide if each door can be lockpicked
- Admin Command: /togglelock command for admins to bypass door locks
- Targeting compatibility: Works with QB Target and OX Target
🛠️ Installation
How to Install
- Download the script
- Extract to resources
- Add 'ensure doors_creator' in server.cfg
Requirements
- Requirements for ESX Version:
- es_extended
- Requirements for QBCore Version:
- qb-core
- Requirements for Both Versions:
- A database and a script to connect to it (Example oxmysql or mysql-async)
- Lockpick script by baguscodestudio
📚 Documentation
You can find the script documentation here
ℹ️ Information
Doors Creator uses the official FiveM escrow system, so people without access to your account won't be able to steal your script!
Discover a new level of convenience and control in your server with Doors Creator!
Robberies Creator
This script will allow server owners to easily and quickly create heist in any map they want, through an easy in-game menu. There are also many other features listed below
Showcase Video Click to watch the script in action here!
Documentation
You can find the script documentation here
🌟 Languages (easily translatable)
- English
- German / Deutsch
- Italian / Italiano
- French / Français
- Spanish / Español
- Polish / Polski
🤖 Heists
- You can create infinite heists in few minutes
- Each heist you create can have a different minimum police number
- You can setup a different timeout time that must pass before a heist can be done again
- You can choose a time after the heist will be reset, deleting its objects
- Each heist can have a time limit, limiting the minutes the players have to rob everything (useful especially in big maps heists)
- You can add infinite "stages" in a heist. Each "stage" will have "steps", and when all steps of a stage will be completed, the next stage will begin.
- All steps can be "optional", making them not required to be completed before starting the next "stage"
- The heists are synced, allowing multiple players to do the heist together, cooperating to get the rewards you'll decide
🔒 Heists - Steps
The stages in the heist have multiple different steps which you can configure
- Robbable objects- You can add unlimited robbable trolleys, which can give any object you want, these are the trolleys:
- Cash
- Gold
- Diamonds
- Safes - You can add unlimited safes, which can have as many items/weapons/accounts you want inside them. You can also choose the difficulty of cracking the safe, giving to players more challenge. Each safe can also require an item to be lockpicked, and it can be invisible to allow you using existing safes in MLOs or anywhere you like.
- Thermal charges - You can add thermal charges, which will melt the door lock opening it, usually this can be good together with an alarm, making a "non silent" way to do the heist. You can decide the duration required to melt the door
- Hackable panel - You can add hackable panels, allowing the players to do an hacking minigame to open a door. This can be a good way to create a "silent" path to do an heist. You can decide to have an alarm together with this, and it can require an item. Also, it is possible to make the hackable panel invisible, allowing to use existing MLOs objects.
- Lockpickable door - You can add lockpickable doors, which will use a lockpicking minigame to open the door, it can require an item and it can also trigger alarms if you want
- Lethal gas - You can add lethal gas points, which will start after X seconds (you decide) the stage they are in has started. You can decide the duration of the lethal gas, and the damage it deals. It's also possible to choose the color of it. There is a special item which you can use,
gas_mask
, which will allow players to not take damage from the gas - Painting - You can add unlimited paintings, robbers will be able to cut the painting and steal it. There are many paintings objects you can choose
- Guards - You can add as many guards as you wish, deciding their weapons, their skins and how much difficult it will be to defeat them. The guards won't attack police members
Note: the steps thermal charge, lockpickable door and hackable panel requires Doors Creator script, without it you'll be able to use all other features without issues
Note 2: Guards and lethal gas steps can't be used in the first stage of an heist
🚨 Heists - Alarms
- You can setup the alarms, choosing the alarm coords, duration and the alarm type. Alarm Types:
- Police and alarm bell
- Police only
- Alarm bell only
- The "steps" which can have alarms are:
- Safe
- Lockpickable door
- Hackable panel
- Thermal charge
🕵️ NPC Mugging
- You can choose if enabling or not the NPC mugging
- You can choose if players will be able to force NPCs to follow them. Since the NPCs can follow the player, they can be used as "hostages" if your server allows it
- You can decide how many seconds they will be required to mug an NPC
- You can decide how many minutes can pass before the NPC with hands up will automatically run away
- You can easily choose the items/money/weapons can give when robbed, choosing different probabilities
- You can choose how many cops must be online in order to be able to mug the NPCs
- You can choose the probabilities the police will be alerted when a NPC is mugged
- It's possible to choose a cooldown between each NPC mug, so players won't be able to mug 30 npcs in 1 minute
- You can decide a maximum of NPCs following a player simultaneously
🚛 Cargo Robbery
- You can create as many cargo robberies as you want
- Each cargo robbery can have a different blip
- You can decide the vehicle model for each cargo robbery
- You can decide the driver ped for each cargo robbery
- You can decide a limit speed that the cargo robbery will use
- It's possible to make the wheels of the vehicle bulletproof
- It's possible to decide the seconds required to drill the cargo
- You can decide how many items will be given as reward, they can be money, items and weapons
- The cargo robberies have 2 different driving types:
- Stops - The driver will drive through all the coordinates you decide, and he can stop for X minutes you decide after reaching each one
- Drive randomly - You'll have to decide the starting position of the vehicle, and it will drive randomly around the map for X minutes you decide
- If the truck doesn't have bulletproof wheels, when a player destroys the wheels, the truck will stop, allowing the player to rob it without having to kill the driver (useful for RP purposes)
- You can decide if the drill is required or not to do cargo robberies
🚚 Cargo robbery - plannings
- You can create plans with the cargo robberies you created
- You can decide the minimum police online to start a plan
- The plans can be started in 3 ways:
- Now - It will start the cargo robbery instantly
- Date - It will start the cargo robbery in a date and time you'll define, allowing you to plan future cargo robberies
- Interval - A cargo robbery will start each X minutes you'll decide
🔧 Other
- It's possible to decide the duration of the
gas_mask
and the cloth ID it will use - There are Discord logs
📋 Requirements
- ESX or QBCore depending on what version you use
- Cracking safe script (Credits to VHall1)
- Lockpicking script (Credits to baguscodestudio)
- Doors Creator only for doors related stuff, all other features can be used without it
📈 Resmon
When idle: 0.00ms
With 13 cargo driving around at the same time: 0.01ms
🛠️ Installation
The installation is extremely easy, check here
❓ How to add ACE permission?
You should place this in server.cfg, and editing it with your license
add_ace group.admin robberies_creator allow # Add permission to group
# Can also be identifier.steam:steamid
add_principal identifier.license:1260e6efd3271584d7ed05n45cbf41575252acbc group.admin # Add player to the group
If you didn't add the permission, the robberiescreator command will show you exactly what you need to copy paste in server.cfg, with your license included!
Information
The script uses the FiveM asset escrow system
Farming Creator
This script will allow server owners to easily and quickly create different types of farming spots, anywhere they prefer, through an easy in-game menu. There are also many other features listed below
Showcase Video Click to watch the script in action here!
🌱 Seeds
Seeds feature will allow players to plant seeds everywhere in the map, allowing them to make the plant to grow
- You can easily create unlimited seeds which players will be able to plant anywhere in the map
- You can decide the maximum steepness for each seed (the max angle of inclination)
- You can decide how much space the seed must have above itself in order to be planted
- You can decide the minimum distance between each plant
- It’s possible to set which ground materials (grass, sand, etc.) are allowed for the seed you are creating
- Each ground material can change the time required for the plant to grow, for example it can take half of the time or double of the time
- It’s possible to customise the planting animation
- You can use any item as seed
- It’s possible to choose the minimum amount of police online in order to plant the seed
- You can add unlimited stages to the plant, each stage can have its own animation and its own required/reward items
- There is a easy command which will allow you to find out the ground material you are on, and also the
stepness of the current location (
/groundmaterial
) - Anyone can burn the plants
🌾 Fields
Fields feature allows admins to decide areas where objects will spawn, allowing players to harvest them
- It’s possible to create unlimited fields
- Each field can spawn an object you decide
- It’s possible to configure the maximum amount of objects which will spawn at the same time in a field
- It’s possible to decide the radius of the area
- You can choose the object model that will spawn
- You can choose the animations you prefer for each field
- It’s possible to decide a minimum police online required in order to harvest
- It’s possible to choose which jobs/ranks are allowed to harvest in a field
- You can either decide if the location of the objects that will spawn is automatic or manual
- It’s possible to add unlimited required/reward items to each field
🚜 Farms
Farms will allow administrators to create easy interaction points with certain options, to give reward items to players
- It’s possible to easily create unlimited farms
- It’s possible to customise the animations
- It’s possible to add an object that will spawn and remain in the farm coordinates
- You can decide the allowed jobs which can use the farm
- You can decide the minimum amount of police required
- It’s possible to decide the real time when the farm spot will be active (Example from 2:00 to 7:00)
- It’s possible to force the player to use a generic vehicle
- It’s possible to require a specific vehicle
- You can add unlimited required/reward items
🛠️ Workbenches
Workbenches feature will allow admins to create spots where players will be able to work on multiple craftings. The workbench will show the required items and quantities
- It’s possible to create unlimited workbenches
- It’s possible to customise the animations
- It’s possible to add an object in the workbench spot
- It’s possible to decide a minimum police required to use the workbench
- It’s possible to decide the allowed jobs/ranks
- You can create unlimited craftings in each workbench
- You can use a custom label for each crafting, or you can leave it empty, in that case the workbench will show the label and the amount of the reward items
- For each crafting it’s possible to add unlimited required/reward items
⚒️ Foundries
Foundries feature will allow admins to create secret formulas, that will improve your server RP, forcing players to know the formula, learning it through RP
- It’s possible to make the foundry to explode in case someone uses a wrong formula
- It’s possible to alert the police when the player uses a wrong formula
- It’s possible to require a minimum amount of police online
- It’s possible to add an object in the foundry coordinates
- You can choose the allowed jobs you prefer
- You can create and use unlimited formulas in each foundry
- It’s possible to decide if players will “learn” the formula after they use it, this means that after 1 time the player used a formula, he will be able to quickly re use it, without inserting each item manually again
- Each formula can have its own animations
- The formulas can also have a “probability of failure”, if you enable it, the formula craft can fail even if the ingredients are correct
- Each formula can produce smoke, and you can decide the color
Other
- Discord logs
📊 Resmon
When idle:
When close to something to interact with
When asked to interact (very close to something)
🛠️ Installation
The installation is extremely easy, check here
How to add ACE permission?
You should place this in server.cfg, and editing it with your license
add_ace group.admin farming_creator allow # Add permission to group
# Can also be identifier.steam:steamid
add_principal identifier.license:1260e6efd3271584d7ed05n45cbf41575252acbc group.admin # Add player to the group
If you didn’t add the permission, the farmingcreator
command will show you exactly what you need to copy paste in server.cfg, with your license included!
Requirements
- ESX or QBCore depending on what version you use
Information
The script uses the FiveM asset escrow system
Vehicles keys
Showcase Video Click to watch the script in action here!
🌍 Current included languages (easy translatable)
- English
- German
- French
- Spanish
- Italian
- Portuguese
- Polish
🔒 Generic
- Lock/Unlock owned vehicles by pressing U hotkey (can be edited)
- Nice UI to remotely control the vehicle doors, the engine and the lock status (more informations below)
- The remotely controlled vehicle can be chosen in the menu, so you can use the remote control for multiple vehicles
- Players can decide if all the doors of the vehicle will be physically closed when the vehicle is locked or not (admins can disable this feature)
- Players can decide if the driver door of the vehicle will automatically open when he unlocks the vehicle (admins can disable this feature)
- in-game UI admins menu with features described below
- The player won’t automatically break the locked vehicles window (for example parked NPCs vehicles), now he will be able to do it manually by pressing “E” when a prompt asks him if he really wants to do it, avoiding issues in RP situations
- When players are trying to open a locked vehicle and the owner of it unlocks it, they won’t destroy the vehicle window as it was happening for certain car lock scripts
- If a player doesn’t have the keys of a vehicle, to be able to power the engine on he will need to hotwire it
- If the driving player of a vehicle doesn’t have the keys of the vehicle, when leaving the vehicle he won’t turn off the engine, so he won’t have to hotwire it again
- Players can install alarm on their owned vehicles (more informations below)
- Players can sell their vehicles to each other through a contract
🎮 Remote control
- Nice UI (special thanks to @Rohdiamant)
- Easily openable by double clicking the hotkey to toggle the vehicle lock (default is U)
- The current state of the vehicle lights will be shown
- The vehicle can be locked/unlocked (also have hotkey to do that)
- The doors of the vehicle can be opened/closed separately
- The trunk can be opened/closed
- The hood can be opened/closed
- Can power on and power off the vehicle’s engine
- There is a setting tab where the player can customize his preferences about the automatic doors opening/closure features
- In the settings there is a list containing the available vehicles the player can choose and control
- When a door is physically closed, the icon will be red, and when the door will be phyisically opened, the icon will be green, allowing the player to know if a door is opened or not from far distance
🛠️ Admin menu
- in-game UI menu openable with /vehicleskeys command
- The admins can define job vehicles plates, so all players with a defined job/grade will automatically have the keys of a vehicle with the specificed plate (for example “POLICE” plate for cops)
- The admins can define job vehicle models, so all players with a defined job/grade will automatically have the keys of a vehicle model (for example you can set that all members of “ballas” job have the keys of ghetto vehicles)
- The admins can decide if a job vehicle (both for plates and models) are restricted to job members only, so if someone doesn’t have the correct job, he will automatically leave the vehicle (for example you can restrict military vehicles)
🔒 Car lock
- Animation editable from the admins menu
- Vehicles can be unlocked/locked both from UI and in a faster way by using the hotkey (default is U, can be changed)
- Annoying issue that used to happen with older car lock scripts where players destroy the vehicle window, doesn’t happen, please check the demonstration
⚡ Hotwire
- Unowned vehicles will need to be hotwired to power the engine on
- Hotwire can be enabled/disabled in the admins menu
- Hotwire animation can be edited in the admins menu
- Hotwiring time can be edited in the admins menu
🚨 Alarms
- Alarms as usable items, players can use them close to their car to install them easily
- The time to install the alarms can be edited in admins menu
- 4 different alarms levels/types:
- Level 1 alarm: This alarm will start the acoustic alarm of the vehicle, the duration of it can be defined in admins menu
- Level 2 alarm: This alarm will notify the owner of the vehicle that his vehicle is being stolen, telling him the location of the vehicle when the alarm started
- Level 3 alarm: This alarm will tell to the vehicle owner the location of its vehicle for the duration admins decide, so this is an radar alarm
- Level 4 alarm: This alarm will work as the level 3 alarm, but alerting also the police
- You can add the alarms items anywhere you prefer to (for example in shops)
🔑 Cars keys list
- The vehicles keys menu list can be opened with the default hotkey
,
(the comma) - The player can give the owned car keys to the closest player
- The player can throw the temporary keys he doesn’t want to use anymore
- The player can switch the vehicle lock, so players who have received a copy of the key won’t be able anymore to lock/unlock the car
🔓 Lockpick
- Allows to open locked vehicle, this differs from destroying the vehicle window because with a lockpick, the alarm will start only after the vehicle is hotwired
- Can choose the item name in admins menu
- Can choose if losing the item or not
🔥 Engine hotkey
- The engine can be turned off or on quickly with an hotkey (default is G, editable from admins menu)
🛠️ Jobs Creator integration
The script already has integration for Jobs Creator script, so it won't need any manual integration
📚 Documentation
You can find the script documentation here
📥 Installation
- Download the script.
- Extract wherever you want into your resources.
- Add
ensure vehicles_keys
in your server.cfg
ℹ️ Information
The script uses the FiveM asset escrow system
🔧 Requirements
- ESX or QBCore depending on the version you choose
- A database and a script like mysql-async or oxmysql
- baseevents script (default from FiveM resources, you probably already have this)
- Onesync enabled
- menu_default (is in installation tutorial)
Shops Creator
This script will allow server owners to easily and quickly create admin shops and player owned shops in any map they want, through an easy in-game menu. There is a beautiful UI that also players will see when interacting with the shops. There are also many other features listed below
Showcase Video Click to watch the script in action here!
🔥 Why Shops Creator?
- Easy to Install: Minimal setup time, drag and drop installation
- Create New Shops in Minutes: No more wasted hours
- Your players will love you: A player can mange his own store? Amazing!
- Versatile: Compatible with both ESX and QBCore
- Multi-Lingual: Choose the language that fits your server. Adding new languages is simple
🌐 Supported Languages
Make your server globally friendly. Easy language addition.
See All Supported Languages
- English
- German / Deutsch
- Italian / Italiano
- Spanish / Español
- Polish / Polski
- Dutch / Nederlands
🛡️ Admin Shops
Automated shops, where players can sell and buy items
- Easily create unlimited amount of shops
- You can decide if players can sell or buy items from the shop
- You can choose the allowed jobs and grades to access the shop
- You can choose the time when the shop is opened/closed (for example you can make the shop opened only in the morning)
- You can add unlimited items/weapons to the shop, with a minimum and maximum price for each one
- Each object can use a different account (cash, dirty money, etc.)
- You can decide after how many minutes the prices of all objects will be updated (between their minimum and maximum prices). This allows you to have a dynamic market
- For shops that sell items to players, you can set that when a player buys something from the shop, the money will be deposited in societies accounts, useful for example in import/export job (example, 50% of money goes to police and 50% goes to FBI)
- For shops that sell items to players, you can set that when paying, the player will use society money instead of his own ones. This can be useful for example in the police job armory
- For shops that buy items from players, you can set that a specific society will pay the player, and when the society doesn’t have money, the player can’t sell (for example import export that will automatically pay people who sells iron)
🛒 Players owned shops - Admin side
You can setup player's owned shops in many ways
- You can create unlimited player owned shops
- You can decide the price for each shop
- You can choose the resell percentage
- You can decide if the shop owner has the permission to change the shop name
- You can choose what doors the shop owner will automatically be able to lock/unlock
- You can decide if the shop is able to: Buy items, sell items or both
- You can specify the shop coordinates (where the players can buy items) and the management coordinates (where employees can handle the shop)
- You can decide if the shop is allowed to manage or not items
- You can decide if the shop is allowed to manage or not weapons
- You can limit the objects that the shop can handle, for example you can specify a whitelist (so players can only handle those objects), or a blacklist (so players can handle every object except those ones)
🛒 Players owned shops - Management side
Look at what shops' owners can do!
- Owner of the shop has permission to do everything
- Each employee can have different permissions (adding objects on sale, withdrawing money, depositing, etc.)
- It’s possible to add objects on sale, specifying the price for each one
- It’s possible to add objects on “to buy list”, so players will be able to sell objects to the shop, and the shop will receive the objects in its storage
- It’s possible to directly deposit items in the shop storage (to put them on sale later for example)
- It’s possible to update the price of on sale objects
- It’s possible to remove objects from sale
- It’s possible to easily add stocks to the objects on sale
- You can **remove objects from “to buy list”
- You can update the wanted quantity of objects of “to buy list”
- You can withdraw objects from storage
- You can add on sale from storage
- It’s possible to toggle the shop status (opened/closed)
- The owner can hire new employees and manage the permissions of hired people
- It’s possible to deposit/withdraw money in the shop
💰 Players owned shops - Robbery
Player's shops can even be robbed!
- Players can rob owned shops stored money
- You can choose if the reward type it’s a percentage or a fixed value of the stored money
- You can choose the reward account
- You can choose a robbery cooldown time so players can’t rob the same store over and over
- The robbery cooldown it’s saved also after server restart
🔍 Other
- You can use “filters” to show only items in specific categories you can create (food only, weapons only, etc.)
- Discord logs for all actions
📄 Documentation
You can find the script documentation here
⚙️ Installation
The installation is extremely easy (basically just drag and drop), you can check the READ_ME.txt
file for it
⚙️ Requirements
- ESX or QBCore depending on the version you use
- Cracking safe script (Credits to VHall1 ) used in shops robberies
- Doors Creator only for doors related stuff, all other features can be used without it
❗QuickPing: Enhance your players communication
All modern shooters games allow players to communicate faster, why should your server arrive late to this?
You can view the script in action here!
🔥 Why QuickPing?
- Easy to Install: Install in 30 seconds, drag and drop installation
- Easy communication: Your players will love having this modern shooters games feature
- Better fights: Fights in your server will be less frustrating when you will be able to spot enemies easily
- Versatile: There are tons of different ways to use the script: Do you need to show where people have to regroup? QuickPing got you.
- Both jobs and private groups: You can choose between players in your job and custom private groups for the pinging system
🛠️ Installation
How to Install
- Download the script
- Extract to resources
- Add
ensure jksm_quickping
in server.cfg
Requirements
Requirements for ESX Version:
- es_extended
Requirements for QBCore Version:
- qb-core
ℹ️ Information
QuickPing uses the official FiveM escrow system, so people without access to your account won't be able to steal your script!
Blips Creator
✔️ ESX ✔️ QBCore ✔️ Custom Framework
This script allows players to create their own blips, and allows administrators to easily create global blips
Showcase Video Click to watch the script in action here!
🔥 Why Blips Creator?
- Easy to Install: Minimal setup time, drag and drop installation
- Create New Blips in Minutes: No more wasted hours
- Your players will love you: A player can create and share his own personal blips (can be disabled)!
- Custom sprites: Replacing default blips icons has never been easier, you can do it in less than a minute!
🌟 Features
Blips Creator capability is insane!
- Players can create, edit and delete their own blips very easily
- Blips can be placed in the map without knowing any coordinates, or if you prefer, you can use coordinates too
- Players can share their blips with anyone
- Administrators can create, edit and delete global blips, which will be seen by all players
- All blips can be hidden by the players, so if they prefer not seeing a blip that can be done easily
- More than 500 icons can be used for the blips
- All the blips can have a custom color
- Blips can be shown in main map, minimap or both
- Blips can be duplicated easily, so you can create multiple copies of a blip but in different locations
- Standalone
🌟 Blips types
You choose what you want!
- Coordinates Blip - The player can choose the blip icon from hundreds of icons
- Radius Blip - This blip will be a circle with radius defined by the player
- Area Blip - This blip will be an area with customizable width and height
⚙️ Installation
Amazingly easy to install!
- Download the script
- Extract wherever you want into your resources
- Add SQL file to database
- Add ensure blips_creator in your server.cfg
⚙️ Installation
The script uses the official FiveM escrow system
Races Creator
This script allows admins to add entertainment in their servers creating global races where players can join and compete against each other. Also, the players can create their own races
Showcase Video Click to watch the script in action here!
🔥 Why Races Creator?
- Easy to Install: Minimal setup time, drag and drop installation
- Add entertainment for players: Create admin races or let the players to create their own races!
- More competition: Your server will have a new type of competition, and a very good reason to buy nice cars!
- Versatile: Compatible with both ESX and QBCore
- Multi-Lingual: Choose the language that fits your server. Adding new languages is simple
🌐 Supported Languages
Make your server globally friendly. Easy language addition.
See All Supported Languages
- English
- German / Deutsch
- French / Français
- Hungarian / Magyar
- Italian / Italiano
🏁 Admin Races
Admins can easily create and customize races from an easy in-game menu -> /racescreator
- Admins can create unlimited races easily from in-game menu
- It’s possible to define a minimum police required in order for the race to be started
- It’s possible to define a minimum of players required in order for the race to be started
- A time limit in minutes can be defined
- You can choose the allowed jobs for each race
- You can choose the allowed vehicle classes for each race
- You can create custom vehicle classes, which can have standard classes (Off-Road, super, etc.) and also specific vehicles models
- You can choose the laps count for each race
- The races can have an entrance fee if you want, that will be the final prize for the winner. The final reward can have 2 methods:
- Winner takes all (example with a total prize of $1000: 🏆 = $1000, 🥈 = $0, 🥉 = $0)
- 50% rule (example with a total prize of $1000: 🏆 = $500, 🥈 = $250, 🥉 = $125)
- Each race can have a different entrance fee account (bank, cash, etc.)
- The police can be alerted on race start
- It’s possible to easily choose the starting zone and the radius of it
- You can add easily checkpoints even while driving your car around the map
- The size of each checkpoint can be different
- Arcade mode: you can enable arcade mode that will make positive/negative effects to happen randomly with the chances you choose when a player passes a checkpoint
🕹️ Arcade
Arcade mode can be enabled for admin races, making the races more difficult and even more interesting, your players will love this!
- Temporary speed boost: as the name suggests, the player who gets this perk will go faster for X amount of seconds, allowing him to overtake the other players easier
- Slow other partecipants: When a player gets this effect, all the opponents will be slowed for X amount of seconds
- Low gravity for partecipants: When a player gets this effect, all the opponents will have a lower gravity, making driving more difficult
- Temporary tyre burst: A random tyre will burst for X amount of seconds, and it will automatically repair itself
- Random steerings: For X seconds the player vehicle will randomly turn right/left
- Blindness: For X seconds driving will be much difficult without a clear visual on the road
- No collisions: The player who gets this perk won’t collide with the other vehicles, so it will be easier to overtake the opponents
- Visual shaking - The player will have difficulties driving with shaking visual, as if he was drunk
- Inverted controls - Driving controls will be inverted
- Disabled brakes - High speed won’t be easy if you have to steer without brakes
- Jump - Random jump that will help or ruin your race
🏁 Players Races
Player races will dramatically increase the enjoyment level of your players by allowing them to create their own races. These races will not have a marker on the map, in fact the player who created the race will be able to invite nearby players to race
- You can disable/enable the command
/race
for players - You can limit the command for specific jobs
- Players can easily create their own races with many options
- Create a totally custom race, defining checkpoints and all options
- Play a waypoint race, where the player can decide the destination by easily placing a waypoint in the map
- Play an automatic race, where the path is generated automatically
- Play a chase race, this race will be a 1vs1 where the player who is leading the race will win when it’s far from his opponent for more than X seconds, it’s possible to bet the owned vehicle
- Players can delete the saved races whenever they prefer
- With “Create race” option, players can customize their races in the way they prefer, being able to:
- Choosing the starting zone
- Choosing the checkpoints
- Choosing the laps amount
- Choosing the name of the race
- Deciding if there will be an entrance fee or not
- Deciding the entrance fee account (bank, cash, dirty money)
- Deciding the prize distribution method (Winner takes all or 50% rule)
- Choosing the time limit
- Choosing the minimum players required to start
🏆 Leaderboard
Everyone will know who is the best driver of the city!
- It’s possible to easily setup a leaderboards in your Discord server
- Each race can have a leaderboard
- The leaderboard will be updated automatically when a player has a new best time
🔍 Other
Everyone will know who is the best driver of the city!
- You can set that there is a boost on start if player presses the accelerator in the right moment
- You can toggle the visual effect of checkpoint
- You can toggle the sound effect of checkpoint
- Discord logs to know when a race is started and finished (with the partecipants included)
- HUD which shows the race data (position, time, laps, checkpoint)
- HUD which shows the positions of the players during the race
Trackers Creator
This script will allow admins to easily create trackers to allow players with specified jobs and/or items to see each other in the map. Additionally players can have private trackers where they can specify the frequency
Showcase Video Click to watch the script in action here!
🔥 Why Trackers Creator?
- Easy to Install: Minimal setup time, drag and drop installation
- Create New Trackers in Minutes: No more wasted hours
- Add realism in your server: Jobs will be able to have their own GPS
- No metagaming: Setup an item for the GPS, and when removed the player will disappear from the map
🌐 Supported Languages
Make your server globally friendly. Easy language addition.
See All Supported Languages
- English
- German / Deutsch
- French / Français
- Spanish / Español
- Italian / Italiano
- Hungarian / Magyar
🗺️ Trackers
You can have many trackers for each job. You choose!
Having separate requirements in send/receive signal, allows you to create special trackers, for example a tracker where all the cops sends the signal, but only the police chief receives it
- Admins can create unlimited amount of trackers
- Each tracker can have its own refresh time
- Each tracker can have its own blip customization
- You can decide to use the players RP name as the blip name
- You can decide what job/rank the player must have to send the signal
- Trackers which requires a job can have a panic button which allows the colleagues to receive a notification for help
- You can decide what item the player must have to send the signal
- You can enable a notification in case the player loses the required item, alerting all the colleagues
- You can customize the signal lost notification blip
- You can decide what job/rank the player must have to receive the signal
- You can decide what item the player must have to receive the signal
🚨 Panic button
Panic button will allow people in danger to alert their colleagues easily
- You can enable/disable the hotkey (default “j”)
- You can decide if activating the panic button will emit a sound or not
- You can customize the duration and the blip
🔒 Private trackers
Private trackers are a useful feature which players without any particular job can use
- You can enable/disable the feature
- You can use RP names of the players as blip name
- You can customize the blip
- You can decide which item will be usable to choose and set the frequency
- All players in the same frequency will see each other, useful for friends
- Players last frequency will be saved even after rejoin
💬 Discord logs
Private trackers are a useful feature which players without any particular job can use
- Logs for panic button activation
- Logs for signal lost
- Logs when players sets a new private frequency
⚙️ Installation
The installation is extremely easy, check here
📝 Information
- The script uses the FiveM asset escrow system
- Due the nature of the script which refreshes the players blips server side, the script can be quite resource consuming depending on how you configure it, check here to improve the performance
Easy Allowlist & Queue
✔️ ESX ✔️ QBCore ✔️ Custom Framework
This script will make extremely easy to whitelist players, create queue priorities and reserved slots very easy from an in-game menu. This also works connected to discord roles
Showcase Video Click to watch the script in action here!
🔥 Why Easy Allowlist?
- Easy to Install: Minimal setup time, drag and drop installation
- Easily whitelist your players: No time wasted
- Queue priority: Admins or premium players first!
- Reserved slots: Admins will always have space to join
✅ Allowlist
- Can be enabled/disabled
- Players who aren’t in the allowlist will have the possibility to send the allowlist request
- Server admins can easily accept the player allowlist directly from the in-game menu
- Can use as main identifier Steam / Rockstar license / Discord
- Can use a Discord role you decide to allow players to get in the server
- When an admin accepts a player allowlist request, if the main identifier used is Discord, it will automatically give the allowlisted role on Discord to the player
- When an admin removes a player from the allowlist, if the main identifier used is Discord, it will automatically remove the allowlisted role on Discord from the player
- New users can easily join your Discord server through the “Join Discord Server” button
⌛ Queue
- When a player connects, if the server is full he will be placed in a queue so he can be informed on his queue current position and the time elapsed
- Queue can have different priorities (will be explained later)
- Queue can have reserved slots (will be explained later)
- If a player crashes when playing, he will be able to join the queue with a higher priority (you can decide how many minutes the player has to reconnect and what priority to add to him)
- You can set a minimum time before players can join after the server starts, so your server can load properly
⌛ Queue priority
- Players with a higher queue priority will connect before other players in case there is a free slot
- You can easily create a queue priority for a specific player (Example: server owner)
- You can easily create a queue priority for a Discord role, so all players with that role on Discord will have the role priority as well (Example: admins)
- Different priorities will be summed, to allow the player to have an higher priority in case he deserve an higher priority. Example:
- Player specific priority = 10
- Discord role “Admin” priority = 20
- Discord role “Police” priority = 5
Final player queue priority: 10 + 20 + 5 = 35
- You can edit the previously created player/roles priorities
- You can delete the prieviously created priorities
🔐 Reserved Slots
- You can create reserved slots, to ensure that specific players / roles will always able to connect
- You can easily create a reserved slot for a specific player
- You can easily create a reserved slot for a Discord role (defining how many slots will be reserved for that slot)
- You can edit reserved slots previously created
- You can delete reserved slots previously created
- If a player is in different roles that have a reserved slots, the role with more free spaces will be used
🎉 Discord Features
- You can enable the discord features to make your job easier
- You’ll be able to use the allowlist role
- Allowlist role will be automatically gave/removed
- You’ll be able to use reserved slots based on Discord roles
- You’ll be able to use queue priority based on Discord roles
⚙️ Installation
- Download the script.
- Extract wherever you want into your resources.
- Add ensure easy_allowlist in your server.cfg
- Enable discord features (easy tutorial)
⚙️ How to allowlist myself?
You can simply send the allowlist request, and to accept it from server console by using the command add_allowlist YourRequestId
📝 Information?
The script uses the official FiveM escrow system
Billing UI
This script makes sending invoices easier, allowing the players to choose the person who should receive the invoice, with a simple click
Showcase Video Click to watch the script in action here!
🌐 Features
- Makes choosing the target of an invoice easier (configurable)
- You can use
TriggerEvent("billing_ui:activateBillingMode")
to easily integrate the billing mode with any script - Allows you to define default reasons for each job (configurable)
- Allows you to define default amounts for each job (configurable)
- Allows you to choose if players can define and use their own reasons and amounts (only they will see them in the menu)
- Allows players to create custom amounts and custom reasons
- You can define a limit for max reason characters and max amount (configurable)
- Allows players to choose if their job name will be shown before the invoice reason
- Allows players to choose if the money will be received by the society account or in their bank account
- If the player who sent the invoice is offline, he will receive the money in the bank anyway
- Requires confirmation from the customer to receive the invoice
- Low resmon usage
- You can choose X hours before the unpaid bills will be automatically paid
⚡ Resmon
When idle it’s 0.00ms
When selecting a player to bill it’s 0.03-0.04ms
📝 Information
The script uses the official FiveM escrow system
Luxury Clothes Theft
This script will allow players to start a mission, where they will steal a bag from a luxury clothes store. After they steal the bag, they will run away to escape from police chase. If they manage to escape, they will be able to give the bag to an NPC that will give them a random amount of luxury clothes (server admin will decide range of this random amount), based on rarity of each one. They will also be able to sell luxury clothes to another NPC, that will pay them a random amount of money that server admin will define in a range.
Showcase Video Click to watch the script in action here!
🌐 Features
- You can add more robbable locations
- If a robbable location is busy, it won't be available to other players until the bag gets stolen
- An NPC will attack player when the bag gets stolen, and will run away if the player pulls out a weapon
- Police will be notified if the bag gets stolen, and the GPS will update the thief location each x seconds you define (default will be 2 seconds to allow the thief to escape)
- Progress bar to let thief know when the GPS gets disabled
- Minimum police required to start the mission can be set from the config
- You can add as many clothes as you want into the stolen bag
- Each luxury cloth has different chances to be found, so you can define rare luxury clothes at a higher price
- You can define a minimum and a maximum number of clothes that can be found in a single bag
- Selling luxury clothes will give black money, but it can be changed in config
- Discord logs to track players actions
- When a player starts theft mission
- When a player cancels the theft mission
- When a player picks up the bag
- When a player delivers bag to obtain luxury clothes
- When a player sells luxury clothes and which clothes get sold
- When a player leaves the server while escaping from the police
⚙️ Installation
- Download the script
- Extract the script to your resources
- Add 'items.sql' to your database
- Add 'ensure esx_luxury_clothes_theft' to your server.cfg
- Configure the script as you wish
- Finished
📝 Information
The script uses the official FiveM escrow system