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Billing UI

Billing UI

This script makes sending invoices easier, allowing the players to choose the person who should receive the invoice, with a simple click

Showcase Video Click to watch the script in action here!

2a945da5d3d2dfdfa62b6588a98e870d5c8d2daf.jpeg
10063614f748e4473517966b7146208b22958f57.png
1d1db95723dd6bc7ae0a678a143e03ac5673b312.png
b942fc0d0eed94f88b8533f28ceb58a920a838e9.png
d2b1c5ebde224b126cb7466cac3e8cf77779e3e4.png
d2b1c5ebde224b126cb7466cac3e8cf77779e3e4.png

🌐 Features

  • Makes choosing the target of an invoice easier (configurable)
  • You can use TriggerEvent("billing_ui:activateBillingMode") to easily integrate the billing mode with any script
  • Allows you to define default reasons for each job (configurable)
  • Allows you to define default amounts for each job (configurable)
  • Allows you to choose if players can define and use their own reasons and amounts (only they will see them in the menu)
  • Allows players to create custom amounts and custom reasons
  • You can define a limit for max reason characters and max amount (configurable)
  • Allows players to choose if their job name will be shown before the invoice reason
  • Allows players to choose if the money will be received by the society account or in their bank account
  • If the player who sent the invoice is offline, he will receive the money in the bank anyway
  • Requires confirmation from the customer to receive the invoice
  • Low resmon usage
  • You can choose X hours before the unpaid bills will be automatically paid

⚑ Resmon

When idle it’s 0.00ms

resmon

When selecting a player to bill it’s 0.03-0.04ms

resmon

πŸ“ Information

The script uses the official FiveM escrow system

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Products
ESX
  • [ESX] Drugs Creator
  • [ESX] Jobs Creator
  • [ESX] Robberies Creator
View More
QBCore | QBox
  • [QBCore] Drugs Creator
  • [QBCore] Jobs Creator
  • [QBCore] Robberies Creator
View More
πŸ’» ESX + QBCore
  • Drugs Creator
  • Jobs Creator
  • Robberies Creator
View More
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Billing UI

Billing UI

This script makes sending invoices easier, allowing the players to choose the person who should receive the invoice, with a simple click

Showcase Video Click to watch the script in action here!

2a945da5d3d2dfdfa62b6588a98e870d5c8d2daf.jpeg
10063614f748e4473517966b7146208b22958f57.png
1d1db95723dd6bc7ae0a678a143e03ac5673b312.png
b942fc0d0eed94f88b8533f28ceb58a920a838e9.png
d2b1c5ebde224b126cb7466cac3e8cf77779e3e4.png
d2b1c5ebde224b126cb7466cac3e8cf77779e3e4.png

🌐 Features

  • Makes choosing the target of an invoice easier (configurable)
  • You can use TriggerEvent("billing_ui:activateBillingMode") to easily integrate the billing mode with any script
  • Allows you to define default reasons for each job (configurable)
  • Allows you to define default amounts for each job (configurable)
  • Allows you to choose if players can define and use their own reasons and amounts (only they will see them in the menu)
  • Allows players to create custom amounts and custom reasons
  • You can define a limit for max reason characters and max amount (configurable)
  • Allows players to choose if their job name will be shown before the invoice reason
  • Allows players to choose if the money will be received by the society account or in their bank account
  • If the player who sent the invoice is offline, he will receive the money in the bank anyway
  • Requires confirmation from the customer to receive the invoice
  • Low resmon usage
  • You can choose X hours before the unpaid bills will be automatically paid

⚑ Resmon

When idle it’s 0.00ms

resmon

When selecting a player to bill it’s 0.03-0.04ms

resmon

πŸ“ Information

The script uses the official FiveM escrow system