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๐Ÿ’ป ESX + QBCore
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[QBCore] Boosting Creator

๐Ÿš— Boosting Creator: Car Boosting Contracts for FiveM, From the Theft to the Buyer

Most boosting scripts are a waypoint and a payout

Steal the car, drive to the marker, get paid. Nobody guards it, nobody chases you, the police never know it happened. After three runs your players have seen everything the script has to offer

Two weeks later nobody opens the laptop anymore, your car thieves are back to robbing the same convenience store, cops have nothing to chase and mechanics sit in an empty shop

Boosting Creator turns every contract into a heist with a story. A fixer emails the job, the car is parked under armed guards, the alarm goes off at the first lockpick, a GPS tracker pings the police until you hack it off, and an armed crew chases you across the city. Then you choose: hand it to the buyer, strip it part by part at the chop shop, scratch the VIN and keep it, or stash it in your garage and sell six at once on a car carrier. Reputation unlocks better classes, so there's always a next contract worth taking

And it's not just for criminals. Every stolen car gives the police someone to chase, and every fixer who wants a new colour or a tuned engine sends a customer to your mechanics. One script, three jobs with something to do every night

Showcase Video Click to watch the script in action here!


Crew chase
Everything included
Hotwire
Tracker hack
Police tracker map
Fixer respray demand
Crew boosting
Chop shop
Garage
Car carrier
Carrier seized by the police
Paid on delivery
Admin panel
Compatibility

๐Ÿ’ก Why Boosting Creator?

  • The whole car crime loop in one script. Contracts, break-in, hotwire, GPS tracker, armed chases, buyers, chop shop, VIN scratch, a garage to stash cars and a car carrier to sell them all at once. One resource, one admin panel
  • Content for your whole server, not just criminals. Thieves get contracts, cops get tracker pings, break-in calls and a car carrier to seize for a reward to the police society, and mechanics get paid work when fixers ask for a respray or tuning. Works with rcore, RoadPhone and codesign dispatch
  • Build everything in game, zero config files. Create classes, add cars from an image picker, place every location with one click on your position and write your own fixers. No SQL to import: tables, 5 classes, locations and 3 fixers are ready on the first start
  • A career, not a farming loop. Classes D to S unlock with reputation, fixers trust you more with every clean job and pay up to 20% more, and a failed contract costs you reputation and trust
  • Better with friends. Crews of up to 4 players take one contract together: every member steals, delivers and strips parts, the pay grows with each member and is split, and guards and chasing cars scale with the crew
  • Danger at every step. Every lockpick sets off the alarm, armed guards wait at the car, a break-in can call the police, a GPS tracker pings the cops until you hack it, and an armed crew chases you with drive-bys until you lose them
  • 4 ways to cash out. Hand the car to the buyer, strip it part by part at the chop shop, scratch the VIN and keep it as your own, or stash it in your garage and sell the whole lot on a car carrier for up to x2 the pay
  • Hard to cheat. Lockpick, hotwire and hack results are checked by the server, a car that moves too fast to be true is refused at the buyer, and every rejected attempt lands in a Discord log

๐Ÿ›’ Get Boosting Creator Now!

๐Ÿ’ป Laptop & Contracts

Your players open a laptop and the work comes to them. They join the queue, keep playing, and timed contract offers arrive even with the laptop closed.

More on Contracts

  • Laptop Item: A usable laptop item opens the boosting laptop, with a tablet animation and prop
  • Queue in the Background: The queue stays active after closing the laptop, a small HUD chip shows the time waiting
  • Vehicle Classes: D to S by default, each with its own cars, pay range, time limit, reputation to unlock and risks
  • Smart Offers: Higher unlocked classes come up more often, each offer shows the car, pay, reputation, time limit and every risk before you accept
  • No Shared Spots: Spawn and drop-off locations are reserved per contract, two players never get the same one
  • Police Requirement: Set the minimum cops online for each class
  • Limits: Optional wait after each contract, extra wait after a failed one, and a daily maximum per character
  • Search Area: The car is somewhere inside a radius on the map, and the circle shrinks around it as you get closer

๐Ÿ“ง Fixers & Demands

Contracts with a face and a reason. Fixers send jobs by email, ask for something specific, and remember how you did last time.

More on Fixers

  • Your Own Fixers: Name, avatar colour, the classes they buy, the reputation needed before they write, and their own messages
  • Demands: A clean car above a condition, a specific colour, or tuning (engine, brakes, transmission, turbo, xenon)
  • Bonus or Penalty: Each demand pays extra when met and costs you when missed, with extra minutes to get it done
  • Brings Mechanics Into It: Respray and tuning demands can require mechanics online, so boosting feeds your mechanic jobs
  • Trust: Every fixer tracks trust per character, full trust pays up to 20% more
  • Inbox: After each job the fixer replies with thanks, a complaint with the amount lost, or a message for the failed contract
  • 3 Ready-Made Fixers: Vinnie Russo, Lola Navarro and Dmitri Volkov, each with their own classes and demands

๐Ÿ‘ฅ Crew Boosting

Boosting is better with friends. The leader invites the players standing nearby from the laptop and takes the contracts for the whole crew.

  • Up to 4 Players: Choose the maximum crew size
  • Everyone Plays: Every member can steal, deliver and strip parts at the chop shop
  • Bigger Pay, Split Fairly: The total grows with every member past the first, everyone gets the same share
  • Per-Member Progress: Reputation, history and cooldowns are kept for each member
  • Scaled Difficulty: More guards and more chasing cars for bigger crews (optional)

๐Ÿ”ง Break-In & Hotwire

Stealing the car is the first fight. Lockpick the door under a skill check, then hotwire it from the driver seat.

More on Theft

  • Car Alarm: Every lockpick attempt sets off the alarm, nearby guards turn on you
  • Ignition Wires Minigame: Drag each coloured wire to its terminal before the time runs out, Easy, Medium or Hard per class
  • Sparks: A wrong wire means a spark, a short wait and optionally the alarm again
  • Police Call: Each class has its own chance that the break-in calls the police
  • Any Minigame: Use the built-in ones, a progress bar, supported external minigames, or register your own
  • Vehicles Keys Ready: With vehicles_keys installed its lockpick and hotwire replace the built-in ones automatically, and thieves get temporary keys

๐Ÿ’‚ Guards

The best cars are never left alone. Armed guards stand around the car and open fire at the first sound of a break-in.

  • Per Class: 1 to 6 guards, 5 difficulty levels for accuracy and armor
  • Your Models and Weapons: Choose the guard model and weapon
  • They React: Guards engage when you get close, at the break-in noise, or when the car is stolen

๐Ÿ”ซ Crew Chase

The owner wants the car back. As soon as you drive off, armed cars come after you with gunmen hanging out of the windows.

  • Per Class: 1 to 3 chasing cars, 1 to 3 gunmen each besides the driver, 5 difficulty levels
  • Drive-Bys: Drivers chase at full skill while gunmen shoot from the windows
  • Escape for Real: Lose them by distance, take out the drivers, or outlast the chase time
  • Live Gap: The objective card shows how far ahead you are and when they give up

๐Ÿ“ก GPS Tracker & Hacking

The car tells the police where you are. Every few seconds the cops get a ping on the map, and the only way out is to hack the tracker off while you drive.

More on the Tracker

  • Police Pings: A circle on the police map with a beep, every successful hack makes it bigger and less precise
  • 1 to 10 Hacks: Set how many hacks each class needs, harder as you get closer
  • Passengers Hack, Drivers Stop: Passengers can always hack, the driver only when stopped (configurable)
  • Beeps You Can Feel: The HUD beeps faster and faster before the next ping
  • A Failed Hack Costs You: It sends an instant ping to the police
  • Signal Lost: When the last hack is done the police blip flashes and fades, and the buyer location appears
  • 6 Hack Minigames: Built-in signal lock and skill check, bruteforce, datacrack, utk_fingerprint, ultra-keypackhack, or your own

๐Ÿค Delivery to the Buyer

Bring it in clean, get paid in full. The buyer walks up with a clipboard, checks the car and drives it away.

  • Condition Matters: A wrecked car loses up to half its pay (configurable)
  • Buyer Scene: You step out, the buyer gets in and drives off before the money arrives
  • Any Account: Pay to bank, cash, dirty money or any account you use
  • Anti-Teleport: A car that reaches the buyer faster than it could drive is refused and logged

๐Ÿชš Chop Shop

Some cars are worth more in pieces. Strip the doors, hood, trunk and wheels one by one, carry each part to the drop point and get paid on the spot.

  • Real Parts: Every part really comes off the car and is carried in your hands
  • Paid per Part: Each part pays its share, a door already broken pays nothing
  • Pays More: Chop contracts pay a bonus over a normal delivery (25% by default)
  • The Shell Is Crushed: When the last part is sold the car is gone for good
  • Per Class: Choose which classes can get chop contracts and how often

๐Ÿ”ข VIN Scratch

Sometimes the reward is the car itself. Take it to a body shop, scratch the VIN and it becomes yours.

  • Keep the Car: The stolen car is saved in your owned vehicles with its paint and mods
  • Per Class: Choose which classes allow it and how often it comes up

๐Ÿ  Garage & Car Carrier

Don't sell it yet. Buy a garage, stash your stolen cars, then sell them one by one or load all six on a car carrier for a much bigger payday.

More on the Garage

  • Buy Your Own: 10 garages ready to buy around the map, set your own prices and add more
  • 6-Car Interior: A private GTA Online garage with every stolen car parked in its bay
  • Store Instead of Selling: Plain contracts can end in your garage, the car keeps its value
  • Sell One by One: Take a car out and drive it to a buyer whenever you want
  • Sell Them All: A truck with a car carrier trailer appears with your cars loaded, up to x2 the pay at 6 cars
  • A Run to Remember: Police get a moving alert circle, and a stopped truck is easier to find
  • Plan B: Things going wrong? Roll the last car off the ramp and run with it
  • Cops Can Seize It: A cop who takes the truck drives it to the impound and pays the police society a reward

โญ Reputation & Progression

Every contract moves you forward. Reputation unlocks the next class, and a failed job sets you back.

  • Reputation per Class: Each class gives its own reputation and needs its own to unlock
  • Levels & Stats: Level, contracts completed and failed, money earned, shown in the laptop
  • History: The last contracts with their outcome, fixer and demand result
  • Contract Summary: Money, demand met or missed, trust change, reputation bar and "class unlocked"

๐Ÿ—บ๏ธ Admin Panel

Everything is set up in game, from one panel. No config files to edit, no restarts to test a change.

  • Classes: Pay, time, police, reputation and every risk (tracker, guards, chase, break-in call, hotwire difficulty, VIN, chop)
  • Vehicles: Add cars from an image picker of the GTA catalog, or addon cars by model name
  • Locations: Search areas, buyers, VIN shops, chop shops, garages, carrier buyers and impounds, placed on your position, with teleport and preview
  • Fixers: Create fixers and their demands in a few clicks
  • Live Contracts: See who is boosting what, where and in which state, and cancel any contract
  • Players: Search every profile, edit reputation, reset a profile, clear history, manage their garage
  • Settings: Every option from the panel, with "Restore defaults"

๐ŸŒ Supported Languages

Make your server accessible worldwide. Adding new languages is a breeze.

See All Supported Languages

  • ๐Ÿ‡ฌ๐Ÿ‡ง English
  • ๐Ÿ‡ฎ๐Ÿ‡น Italian

๐Ÿ“‹ Discord Logs

Streamline admin work with detailed Discord logging options.

  • Enable/Disable: Toggle Discord logs in settings
  • What Gets Logged: Contract outcomes, VIN scratches, garages bought, impounded carriers, cheat attempts and every admin change
  • Channel Flexibility: Different channels for each log type

๐Ÿ”Œ Compatibility

Works with the resources you already run. Detected automatically where possible, everything else is one setting away.

  • Inventories: ox_inventory, qb-inventory, jaksam's inventory, or your framework inventory
  • Vehicle Keys: vehicles_keys, qb-vehiclekeys, or no keys script at all
  • Police Dispatch: rcore, RoadPhone and codesign, or the built-in alerts
  • Minigames: Built-in wires and signal lock, datacrack, utk_fingerprint, ultra-keypackhack, or your own
  • Menus & UI: ox_lib notifications, text UI, progress bars and skill checks, or the built-in ones
  • Developers: Hooks to allow the queue and to react when a contract ends, plus an example to add your own minigame

๐Ÿ› ๏ธ Installation

Installing a script has never been so easy!

How to Install

  • Download the script
  • Extract to resources
  • Add ensure boosting_creator in server.cfg

Requirements

Requirements for ESX Version:

  • es_extended

Requirements for QBCore Version:

  • qb-core

Requirements for Both Versions:

  • onesync
  • ox_lib
  • oxmysql

๐Ÿ›’ Start Boosting Today

๐Ÿ“š Documentation

You can find the script documentation here

โ„น๏ธ Information

Boosting Creator uses the official FiveM escrow system, so people without access to your account wonโ€™t be able to steal your script!

๐Ÿ—ฃ๏ธ What our customers say

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[QBCore] Boosting Creator

๐Ÿš— Boosting Creator: Car Boosting Contracts for FiveM, From the Theft to the Buyer

Most boosting scripts are a waypoint and a payout

Steal the car, drive to the marker, get paid. Nobody guards it, nobody chases you, the police never know it happened. After three runs your players have seen everything the script has to offer

Two weeks later nobody opens the laptop anymore, your car thieves are back to robbing the same convenience store, cops have nothing to chase and mechanics sit in an empty shop

Boosting Creator turns every contract into a heist with a story. A fixer emails the job, the car is parked under armed guards, the alarm goes off at the first lockpick, a GPS tracker pings the police until you hack it off, and an armed crew chases you across the city. Then you choose: hand it to the buyer, strip it part by part at the chop shop, scratch the VIN and keep it, or stash it in your garage and sell six at once on a car carrier. Reputation unlocks better classes, so there's always a next contract worth taking

And it's not just for criminals. Every stolen car gives the police someone to chase, and every fixer who wants a new colour or a tuned engine sends a customer to your mechanics. One script, three jobs with something to do every night

Showcase Video Click to watch the script in action here!


Crew chase
Everything included
Hotwire
Tracker hack
Police tracker map
Fixer respray demand
Crew boosting
Chop shop
Garage
Car carrier
Carrier seized by the police
Paid on delivery
Admin panel
Compatibility

๐Ÿ’ก Why Boosting Creator?

  • The whole car crime loop in one script. Contracts, break-in, hotwire, GPS tracker, armed chases, buyers, chop shop, VIN scratch, a garage to stash cars and a car carrier to sell them all at once. One resource, one admin panel
  • Content for your whole server, not just criminals. Thieves get contracts, cops get tracker pings, break-in calls and a car carrier to seize for a reward to the police society, and mechanics get paid work when fixers ask for a respray or tuning. Works with rcore, RoadPhone and codesign dispatch
  • Build everything in game, zero config files. Create classes, add cars from an image picker, place every location with one click on your position and write your own fixers. No SQL to import: tables, 5 classes, locations and 3 fixers are ready on the first start
  • A career, not a farming loop. Classes D to S unlock with reputation, fixers trust you more with every clean job and pay up to 20% more, and a failed contract costs you reputation and trust
  • Better with friends. Crews of up to 4 players take one contract together: every member steals, delivers and strips parts, the pay grows with each member and is split, and guards and chasing cars scale with the crew
  • Danger at every step. Every lockpick sets off the alarm, armed guards wait at the car, a break-in can call the police, a GPS tracker pings the cops until you hack it, and an armed crew chases you with drive-bys until you lose them
  • 4 ways to cash out. Hand the car to the buyer, strip it part by part at the chop shop, scratch the VIN and keep it as your own, or stash it in your garage and sell the whole lot on a car carrier for up to x2 the pay
  • Hard to cheat. Lockpick, hotwire and hack results are checked by the server, a car that moves too fast to be true is refused at the buyer, and every rejected attempt lands in a Discord log

๐Ÿ›’ Get Boosting Creator Now!

๐Ÿ’ป Laptop & Contracts

Your players open a laptop and the work comes to them. They join the queue, keep playing, and timed contract offers arrive even with the laptop closed.

More on Contracts

  • Laptop Item: A usable laptop item opens the boosting laptop, with a tablet animation and prop
  • Queue in the Background: The queue stays active after closing the laptop, a small HUD chip shows the time waiting
  • Vehicle Classes: D to S by default, each with its own cars, pay range, time limit, reputation to unlock and risks
  • Smart Offers: Higher unlocked classes come up more often, each offer shows the car, pay, reputation, time limit and every risk before you accept
  • No Shared Spots: Spawn and drop-off locations are reserved per contract, two players never get the same one
  • Police Requirement: Set the minimum cops online for each class
  • Limits: Optional wait after each contract, extra wait after a failed one, and a daily maximum per character
  • Search Area: The car is somewhere inside a radius on the map, and the circle shrinks around it as you get closer

๐Ÿ“ง Fixers & Demands

Contracts with a face and a reason. Fixers send jobs by email, ask for something specific, and remember how you did last time.

More on Fixers

  • Your Own Fixers: Name, avatar colour, the classes they buy, the reputation needed before they write, and their own messages
  • Demands: A clean car above a condition, a specific colour, or tuning (engine, brakes, transmission, turbo, xenon)
  • Bonus or Penalty: Each demand pays extra when met and costs you when missed, with extra minutes to get it done
  • Brings Mechanics Into It: Respray and tuning demands can require mechanics online, so boosting feeds your mechanic jobs
  • Trust: Every fixer tracks trust per character, full trust pays up to 20% more
  • Inbox: After each job the fixer replies with thanks, a complaint with the amount lost, or a message for the failed contract
  • 3 Ready-Made Fixers: Vinnie Russo, Lola Navarro and Dmitri Volkov, each with their own classes and demands

๐Ÿ‘ฅ Crew Boosting

Boosting is better with friends. The leader invites the players standing nearby from the laptop and takes the contracts for the whole crew.

  • Up to 4 Players: Choose the maximum crew size
  • Everyone Plays: Every member can steal, deliver and strip parts at the chop shop
  • Bigger Pay, Split Fairly: The total grows with every member past the first, everyone gets the same share
  • Per-Member Progress: Reputation, history and cooldowns are kept for each member
  • Scaled Difficulty: More guards and more chasing cars for bigger crews (optional)

๐Ÿ”ง Break-In & Hotwire

Stealing the car is the first fight. Lockpick the door under a skill check, then hotwire it from the driver seat.

More on Theft

  • Car Alarm: Every lockpick attempt sets off the alarm, nearby guards turn on you
  • Ignition Wires Minigame: Drag each coloured wire to its terminal before the time runs out, Easy, Medium or Hard per class
  • Sparks: A wrong wire means a spark, a short wait and optionally the alarm again
  • Police Call: Each class has its own chance that the break-in calls the police
  • Any Minigame: Use the built-in ones, a progress bar, supported external minigames, or register your own
  • Vehicles Keys Ready: With vehicles_keys installed its lockpick and hotwire replace the built-in ones automatically, and thieves get temporary keys

๐Ÿ’‚ Guards

The best cars are never left alone. Armed guards stand around the car and open fire at the first sound of a break-in.

  • Per Class: 1 to 6 guards, 5 difficulty levels for accuracy and armor
  • Your Models and Weapons: Choose the guard model and weapon
  • They React: Guards engage when you get close, at the break-in noise, or when the car is stolen

๐Ÿ”ซ Crew Chase

The owner wants the car back. As soon as you drive off, armed cars come after you with gunmen hanging out of the windows.

  • Per Class: 1 to 3 chasing cars, 1 to 3 gunmen each besides the driver, 5 difficulty levels
  • Drive-Bys: Drivers chase at full skill while gunmen shoot from the windows
  • Escape for Real: Lose them by distance, take out the drivers, or outlast the chase time
  • Live Gap: The objective card shows how far ahead you are and when they give up

๐Ÿ“ก GPS Tracker & Hacking

The car tells the police where you are. Every few seconds the cops get a ping on the map, and the only way out is to hack the tracker off while you drive.

More on the Tracker

  • Police Pings: A circle on the police map with a beep, every successful hack makes it bigger and less precise
  • 1 to 10 Hacks: Set how many hacks each class needs, harder as you get closer
  • Passengers Hack, Drivers Stop: Passengers can always hack, the driver only when stopped (configurable)
  • Beeps You Can Feel: The HUD beeps faster and faster before the next ping
  • A Failed Hack Costs You: It sends an instant ping to the police
  • Signal Lost: When the last hack is done the police blip flashes and fades, and the buyer location appears
  • 6 Hack Minigames: Built-in signal lock and skill check, bruteforce, datacrack, utk_fingerprint, ultra-keypackhack, or your own

๐Ÿค Delivery to the Buyer

Bring it in clean, get paid in full. The buyer walks up with a clipboard, checks the car and drives it away.

  • Condition Matters: A wrecked car loses up to half its pay (configurable)
  • Buyer Scene: You step out, the buyer gets in and drives off before the money arrives
  • Any Account: Pay to bank, cash, dirty money or any account you use
  • Anti-Teleport: A car that reaches the buyer faster than it could drive is refused and logged

๐Ÿชš Chop Shop

Some cars are worth more in pieces. Strip the doors, hood, trunk and wheels one by one, carry each part to the drop point and get paid on the spot.

  • Real Parts: Every part really comes off the car and is carried in your hands
  • Paid per Part: Each part pays its share, a door already broken pays nothing
  • Pays More: Chop contracts pay a bonus over a normal delivery (25% by default)
  • The Shell Is Crushed: When the last part is sold the car is gone for good
  • Per Class: Choose which classes can get chop contracts and how often

๐Ÿ”ข VIN Scratch

Sometimes the reward is the car itself. Take it to a body shop, scratch the VIN and it becomes yours.

  • Keep the Car: The stolen car is saved in your owned vehicles with its paint and mods
  • Per Class: Choose which classes allow it and how often it comes up

๐Ÿ  Garage & Car Carrier

Don't sell it yet. Buy a garage, stash your stolen cars, then sell them one by one or load all six on a car carrier for a much bigger payday.

More on the Garage

  • Buy Your Own: 10 garages ready to buy around the map, set your own prices and add more
  • 6-Car Interior: A private GTA Online garage with every stolen car parked in its bay
  • Store Instead of Selling: Plain contracts can end in your garage, the car keeps its value
  • Sell One by One: Take a car out and drive it to a buyer whenever you want
  • Sell Them All: A truck with a car carrier trailer appears with your cars loaded, up to x2 the pay at 6 cars
  • A Run to Remember: Police get a moving alert circle, and a stopped truck is easier to find
  • Plan B: Things going wrong? Roll the last car off the ramp and run with it
  • Cops Can Seize It: A cop who takes the truck drives it to the impound and pays the police society a reward

โญ Reputation & Progression

Every contract moves you forward. Reputation unlocks the next class, and a failed job sets you back.

  • Reputation per Class: Each class gives its own reputation and needs its own to unlock
  • Levels & Stats: Level, contracts completed and failed, money earned, shown in the laptop
  • History: The last contracts with their outcome, fixer and demand result
  • Contract Summary: Money, demand met or missed, trust change, reputation bar and "class unlocked"

๐Ÿ—บ๏ธ Admin Panel

Everything is set up in game, from one panel. No config files to edit, no restarts to test a change.

  • Classes: Pay, time, police, reputation and every risk (tracker, guards, chase, break-in call, hotwire difficulty, VIN, chop)
  • Vehicles: Add cars from an image picker of the GTA catalog, or addon cars by model name
  • Locations: Search areas, buyers, VIN shops, chop shops, garages, carrier buyers and impounds, placed on your position, with teleport and preview
  • Fixers: Create fixers and their demands in a few clicks
  • Live Contracts: See who is boosting what, where and in which state, and cancel any contract
  • Players: Search every profile, edit reputation, reset a profile, clear history, manage their garage
  • Settings: Every option from the panel, with "Restore defaults"

๐ŸŒ Supported Languages

Make your server accessible worldwide. Adding new languages is a breeze.

See All Supported Languages

  • ๐Ÿ‡ฌ๐Ÿ‡ง English
  • ๐Ÿ‡ฎ๐Ÿ‡น Italian

๐Ÿ“‹ Discord Logs

Streamline admin work with detailed Discord logging options.

  • Enable/Disable: Toggle Discord logs in settings
  • What Gets Logged: Contract outcomes, VIN scratches, garages bought, impounded carriers, cheat attempts and every admin change
  • Channel Flexibility: Different channels for each log type

๐Ÿ”Œ Compatibility

Works with the resources you already run. Detected automatically where possible, everything else is one setting away.

  • Inventories: ox_inventory, qb-inventory, jaksam's inventory, or your framework inventory
  • Vehicle Keys: vehicles_keys, qb-vehiclekeys, or no keys script at all
  • Police Dispatch: rcore, RoadPhone and codesign, or the built-in alerts
  • Minigames: Built-in wires and signal lock, datacrack, utk_fingerprint, ultra-keypackhack, or your own
  • Menus & UI: ox_lib notifications, text UI, progress bars and skill checks, or the built-in ones
  • Developers: Hooks to allow the queue and to react when a contract ends, plus an example to add your own minigame

๐Ÿ› ๏ธ Installation

Installing a script has never been so easy!

How to Install

  • Download the script
  • Extract to resources
  • Add ensure boosting_creator in server.cfg

Requirements

Requirements for ESX Version:

  • es_extended

Requirements for QBCore Version:

  • qb-core

Requirements for Both Versions:

  • onesync
  • ox_lib
  • oxmysql

๐Ÿ›’ Start Boosting Today

๐Ÿ“š Documentation

You can find the script documentation here

โ„น๏ธ Information

Boosting Creator uses the official FiveM escrow system, so people without access to your account wonโ€™t be able to steal your script!

๐Ÿ—ฃ๏ธ What our customers say