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[ESX] jaksam identity

๐Ÿชช Jaksam Identity: Real Documents, Real Fakes, Real Consequences

On most servers an ID card is a picture nobody ever checks

A name, a date of birth, maybe a mugshot. Anyone can show anything, cops have no way to tell a real licence from a fake one, and a suspended licence means nothing once the player hands over another card. So nobody forges, nobody gets caught with a fake, and a whole kind of roleplay never happens

The scripts that do more stop at the card: no office to get it, no badges, no way to make a fake, and no reason for cops to go looking

Jaksam Identity turns papers into gameplay. Every document is an item backed by a server register, with the player's own face on a 3D card. Citizens get theirs at the office, gangs buy a workshop and print fakes with a crew of NPC forgers, cops check cards under a UV lamp and kick the workshop door in when they find it. Every side has something to do, and every side needs the others

Showcase Video Click to watch the script in action here!


Traffic stop
Everything included
Real or fake
Citizen office
Card in hand
Service badge
Business cards
Workshop door
Crew
Worker card
Police raid
Evidence
Config panel
Compatibility

๐Ÿ’ก Why Jaksam Identity?

  • Every document in one script. ID cards, driver licences with classes, firearms permits, service badges and business cards. Plus citizen offices, a document register, forgery workshops, NPC workers and police raids that would cost you several more scripts elsewhere
  • Only the server knows what is real. A real and a forged card carry exactly the same data. The register tells them apart: lost, stolen, suspended, replaced, expired, revoked classes or no record at all
  • Fakes you can actually catch. Every forgery has flaws picked by its quality. Some show at a glance, some only in hand, some only under the UV lamp. A cheap fake gives itself away, a perfect one passes everything but the register
  • A criminal business worth owning. Gangs buy a workshop behind any door, upgrade its equipment and security, level up as forgers and take orders for whole batches of fake IDs
  • A crew that works while you don't. Hire NPC workers who walk from desk to desk to shoot the photo, print, laminate and cut. Each has skills and a wage, and there is one legendary forger to find
  • Cops get a real raid. Ram the door, empty the shelves into the evidence locker, seize the equipment and seal the workshop for hours. Inside, the members race to shred the evidence before the door gives way
  • Citizens get real paperwork. Every new character gets an ID card, and offices with an NPC at the counter handle first issues, renewals, replacements and lost or stolen reports, with the photo taken on the spot
  • Set up in game, zero SQL to import. Offices, workshops, workers and raid rules are changed live from one admin panel, places are set with the camera, tables are created automatically

๐Ÿ›’ Get Jaksam Identity Now!

๐Ÿ” Real or Fake

Make every traffic stop a test. Forged cards carry real flaws, and how many depends on how well they were made.

More on Real or Fake

  • Flaws at a Glance: Seal out of place, wrong font, colours off
  • Flaws in Hand: Blurred photo, misaligned text, missing microprint, flat hologram
  • Flaws Under UV: Missing UV features, revealed by the UV lamp
  • Quality Decides: A cheap fake shows several flaws, a perfect one shows none
  • Always the Same Fake: Flaws are tied to the serial, so a fake looks the same every time it's checked
  • UV Lamp: Carry the item and sweep the card with a UV cone that follows your mouse
  • Shown or Held: A card shown from a distance only gives away the coarse flaws, a card in hand shows the rest
  • Register Check: Not found, wrong serial, lost, stolen, seized, suspended, expired, licence or class revoked, left the job, printed data different from the register
  • Never Names the Forger: The check says what is wrong, never who made the card or how good it is
  • MDT Ready: Connect your MDT or police tablet to the register with one export

๐Ÿญ Forgery Workshops

Give your gangs a business worth protecting. A workshop is a door anywhere on the map that leads to its own fake ID room, bought by the boss with dirty money.

More on Forgery Workshops

  • Any Door: As many workshops as you want, each with its own private copy of the GTA document forgery interior
  • Buy & Sell: The boss buys a free workshop with dirty money and sells it back at the laptop for a share you choose
  • Ownership Rules: Choose which jobs may own each workshop, how many per job, and which ranks count as boss
  • Members & Guests: Members enter from the rank you set, guests ring the bell and someone inside lets them in
  • Upgrades: Equipment for better fakes and more workers, security for a longer breach, and interior styles
  • Boss Laptop: On the real screen in the room, with overview, staff, tickets, material and upgrades
  • Material Orders: Buy blanks and supplies with dirty money, delivered to the storage after a delay
  • Three Storages: Raw material, free storage and finished documents, opened at their shelves
  • ID Stacks: The documents of an order grouped in one slot
  • When the Owner Leaves: Keep everything, keep only the room, or empty it for the next buyer
  • Restart Safe: Players who log in inside the room are put at the door

๐Ÿ–จ๏ธ Forging & Forger Career

Faking a document is a craft, not a button. Every step can add or cost quality, and better forgers make better fakes.

More on Forging

  • Forger Career: XP and levels unlock ID cards first, then licences, then badges, and raise the quality of every fake
  • Step by Step: Photo, data entry, print, laminate, emboss and cut, each with a skill check
  • Photo Corner: Photograph yourself or another player at the backdrop, or call a worker over with the camera
  • Copies: Copy a card you carry and change the name on a real base. A copy of a fake always comes out worse
  • Toner: Printers run on cartridges, refilled from your inventory
  • Quality Caps: Equipment, blank type and copy source all limit how good a fake can get

๐Ÿ‘ท NPC Workers

Hire a crew to print the fakes for you. Workers walk through the room device by device, and every one of them has a price, a wage and a skill.

More on NPC Workers

  • Three Tiers: Rookie, skilled and pro, each with its own hire price, daily wage, quality, speed and failure rate
  • Up to 7 Workers: The equipment level decides how many chairs are filled
  • They Really Work: Walk to the printers, laminators, cutter and shelves, fetch toner and carry the finished documents into storage
  • Roles: Forge documents, or produce the blanks the forgers need
  • Worker Card: Live status with a timer, speed, failure rate and direct tasks: fetch toner, take an order, change role, fire
  • Payroll: The boss deposits dirty money, wages are paid every period, an unpaid worker quits
  • Never Better Than You: Workers never forge above the level of the best player forger in the job
  • A Guard: Patrols the room and warns everyone inside when the police are at the door
  • The Legend: A rare master forger shows up for hire, faster, better and almost never wrong
  • A Room That Feels Alive: Greetings, small talk between workers, panic when the alarm goes off

๐Ÿ“‹ Order Queue

Run the workshop like a business. Queue fake IDs by the dozen and decide who works on what.

  • Orders: Any number of documents of one type, with low, normal or urgent priority
  • Assignees: Give an order to a player or to one worker, pause, resume or cancel it
  • Batches: Made-up identities with random names and dates, ready for the workers
  • Fixed Data: Repeat one identity on the first documents of an order
  • Handover: Give a single document to the workers and take it back
  • Rank Permissions: Choose the minimum rank for every order action

๐Ÿšจ Police Raids

Give your police a reason to kick a door in. Breach the workshop, seize everything inside and shut it down for hours.

More on Police Raids

  • Forces: Choose the jobs that raid, from which rank, and where each one keeps its evidence locker
  • Breach: A door ram, enough officers on duty and time, longer when the workshop has the security upgrade
  • Warning & Alarm: A hired guard warns everyone inside with a countdown, the security upgrade alarms the members elsewhere
  • Shred the Evidence: Members destroy open orders or a whole storage at the shredders, workers follow the boss's shred plan
  • Hands Up: Workers and the guard stop working and raise their hands when the door gives way
  • Seizure: Shelves are emptied into the evidence locker, equipment is seized (one level, all or none)
  • Sealed: The workshop is sealed for the hours you set, and the owners can't get back in
  • Cooldown: Choose how long a workshop is safe before the next raid
  • Restart Proof: A restart in the middle of a raid leaves the workshop sealed
  • Dispatch Hooks: Send the raid to your dispatch or MDT from an editable file

๐Ÿ›๏ธ Citizen Offices

Get your papers at the counter. Place offices anywhere, each with an NPC clerk and the documents it handles.

More on Citizen Offices

  • First Issue: Apply for a document, with the photo taken on the spot
  • Renew: Same number, new expiry and new photo
  • Replace: Lost or stolen cards get a new number, and the old one is flagged in the register
  • Report: Report a card lost or stolen, or found again
  • Add a Class: Passed a new licence class? The office prints it on your card
  • Hand In: Return your own cards that are no longer valid
  • Blocked When Suspended: A suspension, revocation or seizure closes the counter for that document
  • Fees: Per document and per action, paid in cash or bank only once the card is issued
  • Starter ID Card: Every new character gets an ID card automatically

๐Ÿชช Documents & Register

Documents that mean something. Every card is an inventory item, and every real one has a record on the server.

More on Documents

  • Document Types: ID card, driver licence, firearms permit and badges included, add as many as you want
  • Your Own Design: Colours, header, emblem and signature line for every type
  • 3D Cards: Your face on the card, rotate it, flip it to the back, copy the number
  • Licence Classes: One driver licence carries A, B and C, and the register shows which were revoked since
  • Any Licence: Every licence on your server can become a document
  • Unique Numbers: Real and forged documents never share a number
  • Register Statuses: Valid, lost, stolen, seized, suspended with an end date, replaced, revoked
  • Photos Without Masks: Taken from a hidden copy of the character with mask, hat and glasses off, nobody nearby sees it
  • Show or View: Use a document to show it to the nearest player or look at it yourself, it closes when you walk away
  • Shop & Admin Items: Documents from shops or admin gives get their number and data automatically
  • Phone Wallet: The RoadPhone wallet lists the documents you carry and shows them as the 3D card

๐Ÿ‘ฎ Service Badges

Your rank, printed on the badge. Police, EMS and mechanics get a service ID that proves who they work for.

  • Rank Printed: The job grade is printed as the rank
  • Job Designs: A portrait card in the colours of every job
  • Flagged When They Quit: The register flags the badge the day its holder leaves the job
  • Not at the Counter: Badges are never handed out at public offices

๐Ÿ’ผ Business Cards

Every job prints its own. Name, title and phone in the colours of the job, ready to hand out.

  • Print a Stack: Any job prints a stack of cards with one command
  • Your Details: Name, editable title, phone number and one free line
  • Job Design: The colours of the job, or a clean default with the job name
  • Phone Prefilled: The number comes from RoadPhone
  • Hand Them Out: View, show or hand a card to the nearest player

๐Ÿ—บ๏ธ Admin Panel & Demo Mode

Everything is set up in game, from one panel. No config files to edit, no restarts to test a change.

  • Five Pages: General, offices, workshops, workers and raids, with search
  • Apply or Discard: Changes are collected and reach the players only when you apply them
  • Reset Any Value: Every setting goes back to its default in one click
  • Place With the Camera: A ghost of the NPC stands where you look, the mouse wheel turns it, a click saves it
  • Workshop Owners: Give a workshop to a job or take it away
  • Language Switch: Change the language live for everyone
  • Demo Mode: Stocked storages, short times, free prices and no failures, for showcases and demo servers
  • Admin Trail: Every issue, forgery, show, status change, raid step and setting change is logged, including who really showed a document
  • Admin Commands: Issue documents, check the register, see the truth about any card, manage licences, orders and raids
  • Startup Checks: The console names anything missing in red

๐ŸŒ Supported Languages

Make your server accessible worldwide. Adding new languages is a breeze.

See All Supported Languages

  • ๐Ÿ‡ฌ๐Ÿ‡ง English
  • ๐Ÿ‡ฉ๐Ÿ‡ช German

๐Ÿ”Œ Compatibility

Works with the resources you already run. Pick your scripts from the config, no code to edit.

  • Inventories: jaksam's inventory, ox_inventory, qb-inventory 2.2 (QBCore & Qbox version)
  • Targeting: ox_target and qb-target
  • Menus & UI: Built-in jaksam menu, or ox_lib menus and dialogs
  • Notifications: ox_lib, or your framework's own
  • Phones: RoadPhone numbers on business cards and the RoadPhone wallet, with exports for any other phone
  • Driving School (ESX): esx_dmvschool issues the licence right after the test, later classes are printed on the card
  • City Hall (QBCore & Qbox): Takes the place of qbx_idcard, so starter items and qb-cityhall or qbx_cityhall hand out registered documents
  • Older Scripts: QBCore cards keep the citizenid, birthdate, nationality and cardtype fields
  • Developers: Exports and events to check, issue and change documents from your MDT, DMV or job scripts, plus editable hooks

๐Ÿ› ๏ธ Installation

Installing a script has never been so easy!

How to Install

  • Download the script
  • Extract to resources
  • Add the items and images from the install folder to your inventory
  • Add ensure jksm_identity in server.cfg

Requirements

Requirements for ESX Version:

  • es_extended (with esx_license)

Requirements for QBCore / Qbox Version:

  • qb-core / qbx_core

Requirements for All Versions:

  • ox_lib
  • oxmysql
  • ox_target / qb-target
  • jaksam_inventory 1.28+ / ox_inventory / qb-inventory 2.2
  • bob74_ipl (only for Forgery Workshops)

๐Ÿ›’ Get Your Server's Papers in Order

๐Ÿ“š Documentation

You can find the script documentation here

โ„น๏ธ Information

Jaksam Identity uses the official FiveM escrow system, so people without access to your account wonโ€™t be able to steal your script!

๐Ÿ—ฃ๏ธ What our customers say

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[ESX] jaksam identity

๐Ÿชช Jaksam Identity: Real Documents, Real Fakes, Real Consequences

On most servers an ID card is a picture nobody ever checks

A name, a date of birth, maybe a mugshot. Anyone can show anything, cops have no way to tell a real licence from a fake one, and a suspended licence means nothing once the player hands over another card. So nobody forges, nobody gets caught with a fake, and a whole kind of roleplay never happens

The scripts that do more stop at the card: no office to get it, no badges, no way to make a fake, and no reason for cops to go looking

Jaksam Identity turns papers into gameplay. Every document is an item backed by a server register, with the player's own face on a 3D card. Citizens get theirs at the office, gangs buy a workshop and print fakes with a crew of NPC forgers, cops check cards under a UV lamp and kick the workshop door in when they find it. Every side has something to do, and every side needs the others

Showcase Video Click to watch the script in action here!


Traffic stop
Everything included
Real or fake
Citizen office
Card in hand
Service badge
Business cards
Workshop door
Crew
Worker card
Police raid
Evidence
Config panel
Compatibility

๐Ÿ’ก Why Jaksam Identity?

  • Every document in one script. ID cards, driver licences with classes, firearms permits, service badges and business cards. Plus citizen offices, a document register, forgery workshops, NPC workers and police raids that would cost you several more scripts elsewhere
  • Only the server knows what is real. A real and a forged card carry exactly the same data. The register tells them apart: lost, stolen, suspended, replaced, expired, revoked classes or no record at all
  • Fakes you can actually catch. Every forgery has flaws picked by its quality. Some show at a glance, some only in hand, some only under the UV lamp. A cheap fake gives itself away, a perfect one passes everything but the register
  • A criminal business worth owning. Gangs buy a workshop behind any door, upgrade its equipment and security, level up as forgers and take orders for whole batches of fake IDs
  • A crew that works while you don't. Hire NPC workers who walk from desk to desk to shoot the photo, print, laminate and cut. Each has skills and a wage, and there is one legendary forger to find
  • Cops get a real raid. Ram the door, empty the shelves into the evidence locker, seize the equipment and seal the workshop for hours. Inside, the members race to shred the evidence before the door gives way
  • Citizens get real paperwork. Every new character gets an ID card, and offices with an NPC at the counter handle first issues, renewals, replacements and lost or stolen reports, with the photo taken on the spot
  • Set up in game, zero SQL to import. Offices, workshops, workers and raid rules are changed live from one admin panel, places are set with the camera, tables are created automatically

๐Ÿ›’ Get Jaksam Identity Now!

๐Ÿ” Real or Fake

Make every traffic stop a test. Forged cards carry real flaws, and how many depends on how well they were made.

More on Real or Fake

  • Flaws at a Glance: Seal out of place, wrong font, colours off
  • Flaws in Hand: Blurred photo, misaligned text, missing microprint, flat hologram
  • Flaws Under UV: Missing UV features, revealed by the UV lamp
  • Quality Decides: A cheap fake shows several flaws, a perfect one shows none
  • Always the Same Fake: Flaws are tied to the serial, so a fake looks the same every time it's checked
  • UV Lamp: Carry the item and sweep the card with a UV cone that follows your mouse
  • Shown or Held: A card shown from a distance only gives away the coarse flaws, a card in hand shows the rest
  • Register Check: Not found, wrong serial, lost, stolen, seized, suspended, expired, licence or class revoked, left the job, printed data different from the register
  • Never Names the Forger: The check says what is wrong, never who made the card or how good it is
  • MDT Ready: Connect your MDT or police tablet to the register with one export

๐Ÿญ Forgery Workshops

Give your gangs a business worth protecting. A workshop is a door anywhere on the map that leads to its own fake ID room, bought by the boss with dirty money.

More on Forgery Workshops

  • Any Door: As many workshops as you want, each with its own private copy of the GTA document forgery interior
  • Buy & Sell: The boss buys a free workshop with dirty money and sells it back at the laptop for a share you choose
  • Ownership Rules: Choose which jobs may own each workshop, how many per job, and which ranks count as boss
  • Members & Guests: Members enter from the rank you set, guests ring the bell and someone inside lets them in
  • Upgrades: Equipment for better fakes and more workers, security for a longer breach, and interior styles
  • Boss Laptop: On the real screen in the room, with overview, staff, tickets, material and upgrades
  • Material Orders: Buy blanks and supplies with dirty money, delivered to the storage after a delay
  • Three Storages: Raw material, free storage and finished documents, opened at their shelves
  • ID Stacks: The documents of an order grouped in one slot
  • When the Owner Leaves: Keep everything, keep only the room, or empty it for the next buyer
  • Restart Safe: Players who log in inside the room are put at the door

๐Ÿ–จ๏ธ Forging & Forger Career

Faking a document is a craft, not a button. Every step can add or cost quality, and better forgers make better fakes.

More on Forging

  • Forger Career: XP and levels unlock ID cards first, then licences, then badges, and raise the quality of every fake
  • Step by Step: Photo, data entry, print, laminate, emboss and cut, each with a skill check
  • Photo Corner: Photograph yourself or another player at the backdrop, or call a worker over with the camera
  • Copies: Copy a card you carry and change the name on a real base. A copy of a fake always comes out worse
  • Toner: Printers run on cartridges, refilled from your inventory
  • Quality Caps: Equipment, blank type and copy source all limit how good a fake can get

๐Ÿ‘ท NPC Workers

Hire a crew to print the fakes for you. Workers walk through the room device by device, and every one of them has a price, a wage and a skill.

More on NPC Workers

  • Three Tiers: Rookie, skilled and pro, each with its own hire price, daily wage, quality, speed and failure rate
  • Up to 7 Workers: The equipment level decides how many chairs are filled
  • They Really Work: Walk to the printers, laminators, cutter and shelves, fetch toner and carry the finished documents into storage
  • Roles: Forge documents, or produce the blanks the forgers need
  • Worker Card: Live status with a timer, speed, failure rate and direct tasks: fetch toner, take an order, change role, fire
  • Payroll: The boss deposits dirty money, wages are paid every period, an unpaid worker quits
  • Never Better Than You: Workers never forge above the level of the best player forger in the job
  • A Guard: Patrols the room and warns everyone inside when the police are at the door
  • The Legend: A rare master forger shows up for hire, faster, better and almost never wrong
  • A Room That Feels Alive: Greetings, small talk between workers, panic when the alarm goes off

๐Ÿ“‹ Order Queue

Run the workshop like a business. Queue fake IDs by the dozen and decide who works on what.

  • Orders: Any number of documents of one type, with low, normal or urgent priority
  • Assignees: Give an order to a player or to one worker, pause, resume or cancel it
  • Batches: Made-up identities with random names and dates, ready for the workers
  • Fixed Data: Repeat one identity on the first documents of an order
  • Handover: Give a single document to the workers and take it back
  • Rank Permissions: Choose the minimum rank for every order action

๐Ÿšจ Police Raids

Give your police a reason to kick a door in. Breach the workshop, seize everything inside and shut it down for hours.

More on Police Raids

  • Forces: Choose the jobs that raid, from which rank, and where each one keeps its evidence locker
  • Breach: A door ram, enough officers on duty and time, longer when the workshop has the security upgrade
  • Warning & Alarm: A hired guard warns everyone inside with a countdown, the security upgrade alarms the members elsewhere
  • Shred the Evidence: Members destroy open orders or a whole storage at the shredders, workers follow the boss's shred plan
  • Hands Up: Workers and the guard stop working and raise their hands when the door gives way
  • Seizure: Shelves are emptied into the evidence locker, equipment is seized (one level, all or none)
  • Sealed: The workshop is sealed for the hours you set, and the owners can't get back in
  • Cooldown: Choose how long a workshop is safe before the next raid
  • Restart Proof: A restart in the middle of a raid leaves the workshop sealed
  • Dispatch Hooks: Send the raid to your dispatch or MDT from an editable file

๐Ÿ›๏ธ Citizen Offices

Get your papers at the counter. Place offices anywhere, each with an NPC clerk and the documents it handles.

More on Citizen Offices

  • First Issue: Apply for a document, with the photo taken on the spot
  • Renew: Same number, new expiry and new photo
  • Replace: Lost or stolen cards get a new number, and the old one is flagged in the register
  • Report: Report a card lost or stolen, or found again
  • Add a Class: Passed a new licence class? The office prints it on your card
  • Hand In: Return your own cards that are no longer valid
  • Blocked When Suspended: A suspension, revocation or seizure closes the counter for that document
  • Fees: Per document and per action, paid in cash or bank only once the card is issued
  • Starter ID Card: Every new character gets an ID card automatically

๐Ÿชช Documents & Register

Documents that mean something. Every card is an inventory item, and every real one has a record on the server.

More on Documents

  • Document Types: ID card, driver licence, firearms permit and badges included, add as many as you want
  • Your Own Design: Colours, header, emblem and signature line for every type
  • 3D Cards: Your face on the card, rotate it, flip it to the back, copy the number
  • Licence Classes: One driver licence carries A, B and C, and the register shows which were revoked since
  • Any Licence: Every licence on your server can become a document
  • Unique Numbers: Real and forged documents never share a number
  • Register Statuses: Valid, lost, stolen, seized, suspended with an end date, replaced, revoked
  • Photos Without Masks: Taken from a hidden copy of the character with mask, hat and glasses off, nobody nearby sees it
  • Show or View: Use a document to show it to the nearest player or look at it yourself, it closes when you walk away
  • Shop & Admin Items: Documents from shops or admin gives get their number and data automatically
  • Phone Wallet: The RoadPhone wallet lists the documents you carry and shows them as the 3D card

๐Ÿ‘ฎ Service Badges

Your rank, printed on the badge. Police, EMS and mechanics get a service ID that proves who they work for.

  • Rank Printed: The job grade is printed as the rank
  • Job Designs: A portrait card in the colours of every job
  • Flagged When They Quit: The register flags the badge the day its holder leaves the job
  • Not at the Counter: Badges are never handed out at public offices

๐Ÿ’ผ Business Cards

Every job prints its own. Name, title and phone in the colours of the job, ready to hand out.

  • Print a Stack: Any job prints a stack of cards with one command
  • Your Details: Name, editable title, phone number and one free line
  • Job Design: The colours of the job, or a clean default with the job name
  • Phone Prefilled: The number comes from RoadPhone
  • Hand Them Out: View, show or hand a card to the nearest player

๐Ÿ—บ๏ธ Admin Panel & Demo Mode

Everything is set up in game, from one panel. No config files to edit, no restarts to test a change.

  • Five Pages: General, offices, workshops, workers and raids, with search
  • Apply or Discard: Changes are collected and reach the players only when you apply them
  • Reset Any Value: Every setting goes back to its default in one click
  • Place With the Camera: A ghost of the NPC stands where you look, the mouse wheel turns it, a click saves it
  • Workshop Owners: Give a workshop to a job or take it away
  • Language Switch: Change the language live for everyone
  • Demo Mode: Stocked storages, short times, free prices and no failures, for showcases and demo servers
  • Admin Trail: Every issue, forgery, show, status change, raid step and setting change is logged, including who really showed a document
  • Admin Commands: Issue documents, check the register, see the truth about any card, manage licences, orders and raids
  • Startup Checks: The console names anything missing in red

๐ŸŒ Supported Languages

Make your server accessible worldwide. Adding new languages is a breeze.

See All Supported Languages

  • ๐Ÿ‡ฌ๐Ÿ‡ง English
  • ๐Ÿ‡ฉ๐Ÿ‡ช German

๐Ÿ”Œ Compatibility

Works with the resources you already run. Pick your scripts from the config, no code to edit.

  • Inventories: jaksam's inventory, ox_inventory, qb-inventory 2.2 (QBCore & Qbox version)
  • Targeting: ox_target and qb-target
  • Menus & UI: Built-in jaksam menu, or ox_lib menus and dialogs
  • Notifications: ox_lib, or your framework's own
  • Phones: RoadPhone numbers on business cards and the RoadPhone wallet, with exports for any other phone
  • Driving School (ESX): esx_dmvschool issues the licence right after the test, later classes are printed on the card
  • City Hall (QBCore & Qbox): Takes the place of qbx_idcard, so starter items and qb-cityhall or qbx_cityhall hand out registered documents
  • Older Scripts: QBCore cards keep the citizenid, birthdate, nationality and cardtype fields
  • Developers: Exports and events to check, issue and change documents from your MDT, DMV or job scripts, plus editable hooks

๐Ÿ› ๏ธ Installation

Installing a script has never been so easy!

How to Install

  • Download the script
  • Extract to resources
  • Add the items and images from the install folder to your inventory
  • Add ensure jksm_identity in server.cfg

Requirements

Requirements for ESX Version:

  • es_extended (with esx_license)

Requirements for QBCore / Qbox Version:

  • qb-core / qbx_core

Requirements for All Versions:

  • ox_lib
  • oxmysql
  • ox_target / qb-target
  • jaksam_inventory 1.28+ / ox_inventory / qb-inventory 2.2
  • bob74_ipl (only for Forgery Workshops)

๐Ÿ›’ Get Your Server's Papers in Order

๐Ÿ“š Documentation

You can find the script documentation here

โ„น๏ธ Information

Jaksam Identity uses the official FiveM escrow system, so people without access to your account wonโ€™t be able to steal your script!

๐Ÿ—ฃ๏ธ What our customers say